-Conquest: Each side is required to capture 4 points (5 on PC) and keep most, if not all of them until the other side runs out of respawns.
Starting off, U.S. Forces and Russian Troops get 250 to begin with.
The team with the least amount of flags during the match will have one Respawn Ticket taken away every two seconds as well; this is what is meant by "bleeding tickets."
-Rush: Attackers get 100 tickets; Defenders get infinite tickets unless the Attackers managed to arm AND destroy all their M-COM stations.
As an added caveat, every time the Attackers side destroy a set of M-COMs, their ticket total resets to 100.
-Squad Rush: Two teams of 4; Attackers have 20 tickets to arm AND destroy the Defenders' two M-COMs to win.
Defenders get infinite tickets.
The Defending side must force the Attackers to respawn 20 times without losing an M-COM to win the match.
Also, like regular Rush, if the Attacker blow up an M-COM, their ticket total resets to 20.
-Team Deathmatch: Each side has 100 tickets a piece; once one side dies 100 times, the match is over.
-Squad Deathmatch: 4 squads, each with 4 players a piece; One squad must get 50 cumulative kills to win the match