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June 3rd [URL="http://astore.amazon.com/vsngaming-20/detail/B00IGHP28Y"]Transformers Rise of The Dark Spark[/URL] - June 24th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DNGQTFI"]Dragon Ball Z: Battle of Z[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00H4BBTCQ"]Tomb Raider - GOTY Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HNYWFMC"]Far Cry Compilation [/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00946FSIA"]Lightning Returns: Final Fantasy XIII[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HQY8LRM"]Rambo The Video Game[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FQFFPZO"]NASCAR '14[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DFT92MU"]Thief[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B0088MVP3S"]Castlevania: Lords of Shadow 2[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00ECOBFCC"]The LEGO Movie Videogame[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B006IOAHPK"]South Park: The Stick of Truth[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FDQQD52"]South Park: The Stick of Truth Grand Wizard Edition [/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD2AK"]Dark Souls II Black Armor Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD2FK"]Dark Souls II Collectors Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GJSUUC0"]Metal Gear Solid V: Ground Zeroes Standard Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00E44EZYA"]Ultra Street Fighter IV[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00D2ZK2O4"]Dying Light[/URL] [B][SIZE=4][COLOR="#0000FF"]Xbox One[/COLOR][/SIZE][/B] [URL="http://astore.amazon.com/vsngaming-20/detail/B00CMQTVUA"]Xbox One Console[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00MCLFZ1Y"]Xbox One Console Madden 15 Bundle[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IIHU44E"]Xbox One Console Titanfall Bundle[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HVPFGD8"]Titanfall Limited Edition Controller[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00CMQTUSS"]Xbox One Wireless Controller[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IAVDQCK"]Xbox One Stereo Headset[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IAVDOS6"]Xbox One Stereo Headset Adapter[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OB8S"]LEGO The Hobbit[/URL] - 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April 8th [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OBB0"]LEGO The Hobbit[/URL] - April 8th [URL="http://astore.amazon.com/vsngaming-20/detail/B00I9UVY7G"]FIFA 2014 World Cup Brazil[/URL] - April 15th [URL="http://astore.amazon.com/vsngaming-20/detail/B00ICWO2G6"]Darksiders Collection[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00FRESY6G"]The Amazing Spider-Man 2[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00CPKUV7K"]Wolfenstein: The New Order[/URL] - May 20th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BGD6LMG"]Watch Dogs[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DYAQHNC"]Watch Dogs Limited Edition[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BG6ZHL4"]Murdered: Soul Suspect[/URL] - June 3rd [URL="http://astore.amazon.com/vsngaming-20/detail/B00IGHY7LC"]Transformers Rise of The Dark Spark[/URL] - June 24th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DNGQQUQ"]Dragon Ball Z: Battle of Z[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00H4BBVZQ"]Tomb Raider - GOTY Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DBCAT3W"]Fable Anniversary[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00946FSJ4"]Lightning Returns: Final Fantasy XIII[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FQFFQ2Q"]NASCAR '14[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DFT92EI"]Thief[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B0088MVP2Y"]Castlevania: Lords of Shadow 2[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00ECOBFA4"]The LEGO Movie Videogame[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B006IOAHTQ"]South Park: The Stick of Truth[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FDQQD6Q"]South Park: The Stick of Truth Grand Wizard Edition [/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD26Y"]Dark Souls II Black Armor Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD27I"]Dark Souls II Collectors Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GJSUXLS"]Metal Gear Solid V: Ground Zeroes Standard Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00E44EZPE"]Ultra Street Fighter IV[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00D2ZK2RQ"]Dying Light[/URL] [B][SIZE=4][COLOR="#0000FF"]Wii U[/COLOR][/SIZE][/B] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OAM0"]LEGO The Hobbit[/URL] - April 22nd [URL="http://astore.amazon.com/vsngaming-20/detail/B00FRESQKU"]The Amazing Spider-man 2[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DC7G2W8"]Mario Kart 8[/URL] - May 30th [URL="http://astore.amazon.com/vsngaming-20/detail/B00IGH1LJ8"]Transformers Rise of the Dark Spark[/URL] - June 24th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DC7O77A"]Donkey Kong Country Tropical Freeze[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00ECOAX34"]The LEGO Movie Videogame[/URL]
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Madden 15 Connected Franchise Q&A

So the drills for XP are gone? Or is that separate from the confidence stuff that assigning hours goes into? Xp drills and off the field activities all come out of the same hourly pot. Those hours are based on how long you have between games that week and I believe the ability of your head coach. (Might be mistaken on the last part)

It's way too easy to boost guys by just getting 2000 XP a week right now IMO. Especially QBs.

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No you can do drills with individual players for XP but you may only be able to do 10 for the week. If you do that... No confidence boosts for the week. You really have to be selective and balance it.

Also XP isnt a flat rate anymore either. It is based (in the drills) by your performance (bronze,silver, gold) and also heavily by your development trait and coach.

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No you can do drills with individual players for XP but you may only be able to do 10 for the week. If you do that... No confidence boosts for the week. You really have to be selective and balance it.

Also XP isnt a flat rate anymore either. It is based (in the drills) by your performance (bronze,silver, gold) and also heavily by your development trait and coach.

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To piggy back on that. When we played we could continuously do multiple drills every week with one player and boost the hell out of him. We requested that a limit be set on how many drills a single ayer can do each week. It was looked into, I with see if it happened.

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To piggy back on that. When we played we could continuously do multiple drills every week with one player and boost the hell out of him. We requested that a limit be set on how many drills a single ayer can do each week. It was looked into, I with see if it happened.

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so basically if they didnt fix that, then its gonna be way way to eaasy to boost the hell outta a few players a season ....great.... they best put a cap on that quickly , it was already way to easy to boost players already, this sounds like potential for worse.

Also i have a question : will there still be custom playbooks able to be used in Online CFMS? i havent heard a word about this
 
so basically if they didnt fix that, then its gonna be way way to eaasy to boost the hell outta a few players a season ....great.... they best put a cap on that quickly , it was already way to easy to boost players already, this sounds like potential for worse.

Also i have a question : will there still be custom playbooks able to be used in Online CFMS? i havent heard a word about this

Quite a few? No

Maybe 1-2.

I havent heard about customs either. You could use the last year for a bit but it ended up desyncing later in the cycle. The custom playook desync isn't really a CFM issue but I will check.

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Quite a few? No

Maybe 1-2.

I havent heard about customs either. You could use the last year for a bit but it ended up desyncing later in the cycle. The custom playook desync isn't really a CFM issue but I will check.

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yeah the only time it caused dysnc in last years cfm , is if only one player used customs , and even then a fix was found, if you used custom books in online cfm's , all you had to do was scroll off your custom book to any other book, then scroll back to your custom book, do it for offense and defense and there would be no dysnc issue then. Just curious as they havent even mentioned custom books, hope they are back and not stripped out .
 
yeah the only time it caused dysnc in last years cfm , is if only one player used customs , and even then a fix was found, if you used custom books in online cfm's , all you had to do was scroll off your custom book to any other book, then scroll back to your custom book, do it for offense and defense and there would be no dysnc issue then. Just curious as they havent even mentioned custom books, hope they are back and not stripped out .

Doubtful they strip them out. They usually only talk about improvements during these times. 9/10 times if they don't mention it, the didn't change it.

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Buckeye, have you seen computer controlled teams bench incumbent starters due to low confidence affecting ratings to the point where the backup is the better option? Likewise, will computer controlled teams make signings, cuts, and trades based on confidence, rather than other factors?

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May have missed it but can a commish assign a winner? Say if a game d/c late in the 4th and my Titans were mushroom stamping the shitty browns, can the commish assign the winner ?

;D
 
May have missed it but can a commish assign a winner? Say if a game d/c late in the 4th and my Titans were mushroom stamping the shitty browns, can the commish assign the winner ?

;D

That is not in the game this year. It was brought up at Community Day and is already on the lists for Madden 16.
 
Buckeye, have you seen computer controlled teams bench incumbent starters due to low confidence affecting ratings to the point where the backup is the better option? Likewise, will computer controlled teams make signings, cuts, and trades based on confidence, rather than other factors?

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Borderline starters with a backup with similar ovr... Yes.

If a players ratings take a large enough dive whatever the reason may be the CPU may make a move. No way to tell if its from confidence though

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Question :

i have a question about Online CFM's . take a look at this screen shot from yesterdays CFM live stream:
amqwpv.jpg


It says " strategy pick because : Bears frequently call cover 2 in 2nd and long "

My question here is this, does that info on what the "Bears" Call frequently ONLY come from that particular CFM?
i mean does that data only include things from that CFM ?

SECOND QUESTION :

On the left side it tells the previous play ran , and above that it tells what the "community average gain is when running that play. Is that "community" info there also only from that CFM , or will this including all the lobby bs players data as well?
 
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No mentioning of auto subs being fixed
No mentioning of being able to save formation subs
No mentioning of improving the cumbersome 32 team control function
No mentioning of improved CPU AI - roster/draft management
No mentioning of improved scouting - if we have a "fake" scout, why doesn't he SCOUT?
No mentioning of assistant coaches
Why haven't more features from HC09 been brought over?
Sliders - fixed? Explanation of what they do/affect? Do they even know?

Yet the Lead Designer of CFM, found it more important to spend 8 months learning/designing relocation uniforms instead of fixing/improving the above mentioned items. If the CPU still makes poor personnel/drafting decisions then what does any of the "new" stuff matter?

In year 2 of my "new" franchise, the Browns have R Wilson, Kapernick, and Manziel at QB. This type of nonsense should have been fixed before worrying about relocation uniforms!
 
No mentioning of auto subs being fixed
No mentioning of being able to save formation subs
No mentioning of improving the cumbersome 32 team control function
No mentioning of improved CPU AI - roster/draft management
No mentioning of improved scouting - if we have a "fake" scout, why doesn't he SCOUT?
No mentioning of assistant coaches
Why haven't more features from HC09 been brought over?
Sliders - fixed? Explanation of what they do/affect? Do they even know?

Yet the Lead Designer of CFM, found it more important to spend 8 months learning/designing relocation uniforms instead of fixing/improving the above mentioned items. If the CPU still makes poor personnel/drafting decisions then what does any of the "new" stuff matter?

In year 2 of my "new" franchise, the Browns have R Wilson, Kapernick, and Manziel at QB. This type of nonsense should have been fixed before worrying about relocation uniforms!

CPU logic has been improved.

Why did he spend a good portion of his free time away from work doing uniforms and whatnot? Because that is what a large portion of complaints were focused on.

Formation sub's have nothing to do with CFM. Its a central gameplay fix. It just happens to be that CFM is the only mode that uses them.

Sliders are also central gameplay and cfm guys can't touch.



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Question :

i have a question about Online CFM's . take a look at this screen shot from yesterdays CFM live stream:
amqwpv.jpg


It says " strategy pick because : Bears frequently call cover 2 in 2nd and long "

My question here is this, does that info on what the "Bears" Call frequently ONLY come from that particular CFM?
i mean does that data only include things from that CFM ?

SECOND QUESTION :

On the left side it tells the previous play ran , and above that it tells what the "community average gain is when running that play. Is that "community" info there also only from that CFM , or will this including all the lobby bs players data as well?



just wondering , cause if this data is compiled from the lobby kid bs games, then i can't really see how its valuable at all in CFM. If the data isnt just from the CFM your playing in, it really makes it worthless. Cause we know sim players dont play like lobby players.
 
just wondering , cause if this data is compiled from the lobby kid bs games, then i can't really see how its valuable at all in CFM. If the data isnt just from the CFM your playing in, it really makes it worthless. Cause we know sim players dont play like lobby players.

As far as I'm aware its all games played when connected to the internet.

TBH "sim" is a relative term. Many "sim" guys go straight for the money plays and cheesy stuff when the game is on the line. Head over to OS (the home of SIM) and their is a fight between "sim guys" every other day.

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hahah then they arent sim players. lets call it like it is. still , if that data is based off all online games, then its worthless info . smh such a same they coulda done something great with that for cfms. If The data only came from the owners playing tendencies in your CFM your in , it would really be rather helpful . but to just gather it from every single online game played = worthless to me .man what a let down . why am i not surprised.....
 
by the way i run a league, and what your talking about is guys with no real character. which isnt everyone , nor even a sim player. If people bother to even look up money plays , they arent SIM. i can say im a air plane pilot, but unless i follow the rules of flying , im not a pilot, i just say i am ,big difference there.
 
hahah then they arent sim players. lets call it like it is. still , if that data is based off all online games, then its worthless info . smh such a same they coulda done something great with that for cfms. If The data only came from the owners playing tendencies in your CFM your in , it would really be rather helpful . but to just gather it from every single online game played = worthless to me .man what a let down . why am i not surprised.....

Yeah that feature was one of the gameplay features so it will be for every mode.

It would be awesome if you could filter it based on your opponent, league... Whatever.

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Yeah that feature was one of the gameplay features so it will be for every mode.

It would be awesome if you could filter it based on your opponent, league... Whatever.

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i mean i dont really understand how its helpful if its not just for the specific opponent your playing in the first place to be honest. Gathering in data from those lobby players who just run 4 plays all game..... i dont see how that is useful for anything .
 
Does a real nfl team gather all the plays ran from across the nfl and say " well the ave play in the nfl run here is this. so we should call this" ? no , they dont , cause it wouldnt be useful info. However they do study hard the ACTUAL opponent they are playing and what their tendencies are. Man wth is EA thinking ?
 
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