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My Heisman Sliders

i am loving these silent nature sliders. Fantastic game Miami at Ohio St. This game had everything. Big plays on both sides, 21 point total in 1st quarter, critical turnovers, fake punts, missed FG, sacks, bad reads, huge stops on dee, back and forth slugging with no points scored for over 15 mins combined. I play 8 min Q and from 7:29 in the 2nd to 7:11 in the 4th it was just back and forth battleing after 28 total were scored in the first 8:31.

and it came down to 2 chances for Miami to tie it at the end. driving with 230 to go they threw a pick. Held me to 3 and out and burned their TO. got the ball on their 40 with 33 seconds and still managed to a have a last shot at a 35 yard TD...but i got the sack to end it

anyways, look at the stats

sidenote, my rushing looks ridiculous, but brandon saine took my first play 77 yards for a td, then had a 45 yard and a 32 yard td. So thats 3 carries for 154 yards. The remaining runs were 20 carries for 25 yards. miami played well against the run except for those 3 plays were on 2 they brought there safeties up into the box and got burned.

Box Score

[table="head;width=400px"]School|
1st​
|
2nd​
|
3rd​
|
4th​
|
Final​

Miami|
14​
|
0​
|
0​
|
7​
|
21


Ohio State|
7​
|
7​
|
0​
|
14​
|
28

[/table]

Game Statistics

[table="width=400px"]|
Miami
|
Ohio State​

Score|
21​
|
28​

First Downs|
14​
|
11​

Total Offense|
386​
|
437​

Rushes-Yards|
23-80​
|
23-179​

Comp-Att-TD|
22-41-2​
|
16-29-0​

Passing Yards|
306​
|
258​

Sacked|
3​
|
2​

3rd Down Conv|
4-14​
|
6-11​

4th Down Conv|
0-0​
|
0-0​

2-Pt Conv|
0-0​
|
0-0​

Redzone-TD-FG|
1-1-0​
|
1-1-0​

Turnovers|
1​
|
3​

Fumbles-Lost|
0-0​
|
1-1​

Intercepted|
1​
|
2​

PR Yards|
20​
|
32​

KR Yards|
93​
|
81​

Total Yards|
499​
|
550​

Punts-Average|
3-46.3​
|
3-45​

Penalties-Yards|
6-62​
|
4-35​

T.O.P.|
18:05​
|
18:55​
[/table]
 
Last edited:
i am loving these silent nature sliders. Fantastic game Miami at Ohio St. This game had everything. Big plays on both sides, 21 point total in 1st quarter, critical turnovers, fake punts, missed FG, sacks, bad reads, huge stops on dee, back and forth slugging with no points scored for over 15 mins combined. I play 8 min Q and from 7:29 in the 2nd to 7:11 in the 4th it was just back and forth battleing after 28 total were scored in the first 8:31.

and it came down to 2 chances for Miami to tie it at the end. driving with 230 to go they threw a pick. Held me to 3 and out and burned their TO. got the ball on their 40 with 33 seconds and still managed to a have a last shot at a 35 yard TD...but i got the sack to end it

post the sliders for me..with your edits!
 
Personal Preferences
Auto Sprint: Off
Auto Strafe: Off

Gameplay Options
Skill.........................All American
Injuries.....................On
Fatigue.....................On
Quarter Length...........8 minutes
Play Clock..................On
Game Speed...............Normal
Speed Threshold..........25
HFA Effect..................On
Ice the Kicker..............On


Penalties
Offsides........................100
False Start....................90
Holding.........................55
Facemask......................55
O Pass Interference........100
D Pass Interference........100
KR/PR Interference..........100
Clipping.........................50
Intentional Grounding.......100
Roughing the Passer.........100
Roughing the Kicker.........100

Custom AI (HUM/CPU)

QB Accuracy...................30-30
Pass Blocking..................50-60
WR Catching...................50-50
RB Ability.......................50-60
Run Blocking...................25-80
Pass Coverage................45-75
Pass Rush......................45-55
Interceptions..................15-30
Rush Defense..................25-70
Tackling.........................40-45
FG Power........................5-20
FG Accuracy...................15-55
Punt Power......................5-45
Punt Accuracy.................25-75
KO Power........................25-45
 
Personal Preferences
Auto Sprint: Off
Auto Strafe: Off

Gameplay Options
Skill.........................All American
Injuries.....................On
Fatigue.....................On
Quarter Length...........8 minutes
Play Clock..................On
Game Speed...............Normal
Speed Threshold..........25
HFA Effect..................On
Ice the Kicker..............On


Penalties
Offsides........................100
False Start....................90
Holding.........................55
Facemask......................55
O Pass Interference........100
D Pass Interference........100
KR/PR Interference..........100
Clipping.........................50
Intentional Grounding.......100
Roughing the Passer.........100
Roughing the Kicker.........100

Custom AI (HUM/CPU)

QB Accuracy...................30-30
Pass Blocking..................50-60
WR Catching...................50-50
RB Ability.......................50-60
Run Blocking...................25-80
Pass Coverage................45-75
Pass Rush......................45-55
Interceptions..................15-30
Rush Defense..................25-70
Tackling.........................40-45
FG Power........................5-20
FG Accuracy...................15-55
Punt Power......................5-45
Punt Accuracy.................25-75
KO Power........................25-45
I thought these were Heisman sliders... Anyways, I used these and I still felt the anger of me playing the Heisman default sliders. I seen they had a super pass rush, my receivers were dropping easy catches and my defenders were dropping easy ones... Heisman anything is just way to hard and not fun.
 
i stopped using the heismen sliders i posted. Those were based off of matts slider set....this is a new set made by silent nature at OS played on AA.

i played 5 total games so far and i am loving these. 3 of the 5 were my 1st 3 in dynasty mode. All games were at ohio state.
marshall, miami and ohio u. I kicked the crap out of marshall and ohio, and had a great game against miami

click game details and player stats to see how ohio did. they played as they should have played. They got yardage and played as good as they could against a high powered team.

http://www.easports.com/dynasty#module=moduleSchedule&dynid=45259&sku=662A0001

their HB got 100 yard on me the prick

EDIT...for some reason that site is showing the player stats for the miami game for all 3 games
 
Last edited:
I played a game on Versuz sliders. LSU vs Miami. I ended up losing like 31-21.

Jacory Harris went 22-23 :smh: And my QB(Jordan Jefferson) was something fairly godly as well. Not nearly as accurate, but rather high for a player like him.

WR catch is too high, QB accuracy is too high, interceptions are too high. Too many sliders are too high. Verdict is: Versuz's sliders are over-done.

If you want every pass to be on point, and either caught by you, or the CPU, and every run play to be blocked to perfection, then have at it.

When you jack up sliders to the max, you instigate those respective sliders to happen or work in nearly every situation they can, regardless of position, rating, etc. And that's not sim at all.

I'll try SN's sliders when I get back from the M's game.
 
I played a game on Versuz sliders. LSU vs Miami. I ended up losing like 31-21.

Jacory Harris went 22-23 :smh: And my QB(Jordan Jefferson) was something fairly godly as well. Not nearly as accurate, but rather high for a player like him.

WR catch is too high, QB accuracy is too high, interceptions are too high. Too many sliders are too high. Verdict is: Versuz's sliders are over-done.

If you want every pass to be on point, and either caught by you, or the CPU, and every run play to be blocked to perfection, then have at it.

When you jack up sliders to the max, you instigate those respective sliders to happen or work in nearly every situation they can, regardless of position, rating, etc. And that's not sim at all.

I'll try SN's sliders when I get back from the M's game.

yeah i played on game and had 600 yards passing with notre dame vs michigan. my qb was like 28-30
 
I'm about to try what Maynard posted...as I just can't take anymore of fucking Heisman default. CPU DB's fucking swarm to the football with every throw and cut off every single receiver route, the minute to QB releases the ball. As good as the CPU secondary is...my AI's couldn't cover a fucking barn!

Irritated.
 
with the posted sliders for AA, i find that passing is not an issue for me unless i force a pass. But if i make the right read and find the open man i dont have DB issues. generally there is at least 1 open man on every pass play. i just have to find him. when there is nobody open i have pryors legs to take off.

running has been real easy for me. But i havnt played anyone in my chise thats slightly good except miami. Saine has a 9 ypc avg thru 4 games. But when i play marshall, ohio and EMU that is expected. EMU is just terrible....beyond terrible in fact

back to the passing. Guys in SN thread at OS are complaining about the DB issue even with his sliders. Against miami they played a fair game imo....its not a issue for me
 
with the posted sliders for AA, i find that passing is not an issue for me unless i force a pass. But if i make the right read and find the open man i dont have DB issues. generally there is at least 1 open man on every pass play. i just have to find him. when there is nobody open i have pryors legs to take off.

running has been real easy for me. But i havnt played anyone in my chise thats slightly good except miami. Saine has a 9 ypc avg thru 4 games. But when i play marshall, ohio and EMU that is expected. EMU is just terrible....beyond terrible in fact

back to the passing. Guys in SN thread at OS are complaining about the DB issue even with his sliders. Against miami they played a fair game imo....its not a issue for me

As bad as versus sliders were maybe taking them into practice and adjsting the CPU coverage slider so the DB's read the play rather than actually run the route would be beneficial.
 
As bad as versus sliders were maybe taking them into practice and adjsting the CPU coverage slider so the DB's read the play rather than actually run the route would be beneficial.

someone had suggested to take caver down and turn int up. The thinking being that with low cover u could eliminate this DB issue u guys speak of and find open recievers, but that when the ball was thrown the DB would react better to the ball because the INT slider is higher.

i havnt tried this and dont know anyone who has. versus sliders seem so whacked that i wouldnt look at anything he has as a starting point

i guess having the talent of OSU eliminates this problem for me to the point where its a non issue. But even playing top teams i didnt see this DB thing as a problem.
 
someone had suggested to take caver down and turn int up. The thinking being that with low cover u could eliminate this DB issue u guys speak of and find open recievers, but that when the ball was thrown the DB would react better to the ball because the INT slider is higher.

i havnt tried this and dont know anyone who has. versus sliders seem so whacked that i wouldnt look at anything he has as a starting point

i guess having the talent of OSU eliminates this problem for me to the point where its a non issue. But even playing top teams i didnt see this DB thing as a problem.

I saw it the other night REALLY badly in practice on AA. I had WR's running double move routes and the CPU was running the routes ahead of the WR and making cuts etc before the WR was. It's there...and it's pretty bad. It will take some tweaking but versus showed that sliders can/will affect this. I'm not so much saying use his as a abse but use his methodology in finding a slider value on AA for Pass Coverage that has the DB's reacting to the WR rather than basically running the route before hand.
 
if i was to try something like what he for cover i would turn the coverage way down like he has it, but then have to turn down hum accuracy and bump up the cpu pass rush.

the problem with that is then u see misfires all over the place and u get intense pass rush coming non stop. The pass rush would be ok if your WR got into their patterns faster, but they dont. The rush will get u before a simple hook or in pattern is completed. Plus with lower hum accuracy u would be making more off balanced throws and have a low comp %.

i dont doubt u at all when u say its there, i see it too. i just look elsewhere to throw. EA needs to figure a way to fix this cause if not, people either deal with it or make sliders that unbalance the passing game

here is the set.....

Difficulty: Heisman

User
QB Accuracy 100
Pass Blocking 100
WR Catching 100
RB Ability 30
Run Blocking 100
Pass Coverage 35
Pass Rush 100
Interceptions 100
Rush Defense 50
Tackling 100
FG Power 65
FG Accuracy 50
Punt Power 65
Punt Accuracy 50
Kickoff Power 75

CPU
QB Accuracy 75
Pass Blocking 30
WR Catching 75
RB Ability 40
Run Blocking 75
Pass Coverage 30
Pass Rush 75
Interceptions 75
Rush Defense 40
Tackling 75
FG Power 65
FG Accuracy 50
Punt Power 65
Punt Accuracy 50
Kickoff Power 75
 
if i was to try something like what he for cover i would turn the coverage way down like he has it, but then have to turn down hum accuracy and bump up the cpu pass rush.

the problem with that is then u see misfires all over the place and u get intense pass rush coming non stop. The pass rush would be ok if your WR got into their patterns faster, but they dont. The rush will get u before a simple hook or in pattern is completed. Plus with lower hum accuracy u would be making more off balanced throws and have a low comp %.

i dont doubt u at all when u say its there, i see it too. i just look elsewhere to throw. EA needs to figure a way to fix this cause if not, people either deal with it or make sliders that unbalance the passing game

here is the set.....

Difficulty: Heisman

User
QB Accuracy 100
Pass Blocking 100
WR Catching 100
RB Ability 30
Run Blocking 100
Pass Coverage 35
Pass Rush 100
Interceptions 100
Rush Defense 50
Tackling 100
FG Power 65
FG Accuracy 50
Punt Power 65
Punt Accuracy 50
Kickoff Power 75

CPU
QB Accuracy 75
Pass Blocking 30
WR Catching 75
RB Ability 40
Run Blocking 75
Pass Coverage 30
Pass Rush 75
Interceptions 75
Rush Defense 40
Tackling 75
FG Power 65
FG Accuracy 50
Punt Power 65
Punt Accuracy 50
Kickoff Power 75

yeah I wrote his set down. Haven't even tried it yet but he took videos of the results and the DB's were reacting really well. I might mess around with the passing slides a bit using yours as a base and see what I can figure out.
 
Yeah versus sliders stopped that. There has to be an AA slider setting that mirros that as well.

Try playmakers sliders over at OS. I tried every slider set at OS. None of them were for me except playmakers varsity sliders. Imo maynard isnt having problems because he runs with OSU...and his pound the rock style of play. On aa..and with the slider set that maynard is having a good time with..the dbs do run routes better than the wideouts. On playmakers varsity sliders..that is eliminated. I ran one game with them and lost to vt as I was miami. I was 10-0 and ranked 5 in the country. I lost to VT and dropped to number 10. It was one of the best games i played vs the cpu on ncaa so far. I was down 21-3 to come back only to lose 41-40. Here is the link to the set...try them and enjoy.

My only complaints is human tackling as the cpu breaks to many tackles and the slow speed. I cant play on slow speed so i ran with normal speed.

http://www.operationsports.com/foru...speed-varsity-level-custom-skill-sliders.html
 
yeah i think thats a big part of why i dont see it chad. i throw alot of flags, posts and fly patterns with a mix of drags, slants and RB patterns. I also like to hit on deep in patterns.

But i wont even look to throw a hook/curl or a out pattern unless i see the DB has dropped back off the line. If he is in normal or jam position....forget it

i have a few issue with playmakers sliders. mostly due to the varsity level and slow speed
 
yeah i think thats a big part of why i dont see it chad. i throw alot of flags, posts and fly patterns with a mix of drags, slants and RB patterns. I also like to hit on deep in patterns.

But i wont even look to throw a hook/curl or a out pattern unless i see the DB has dropped back off the line. If he is in normal or jam position....forget it

i have a few issue with playmakers sliders. mostly due to the varsity level and slow speed

Try them on normal speed. they arent bad. they are pretty good.
 
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