You are right. Pylon physics, 3D grass, and Erin Andrews' GameTrax all deserved more time, effort, and money thrown at them than did one of the staples of any successful sports franchise's career mode: progression. A problem that was FIXED post patch last year, no less.
I had to come in here for this. I don't know what game you played, but progression was never fixed in NCAA 11. They tuned it twice, patched it twice, and it still was never fixed. Certain positions still had overall ceilings, WR's came in with 60s in agility, and players would win the Heisman and boost 4 points. EA has never fixed progression. They can't. And of course they throw money into those cheap things. Those are easy additions that add to the features for the game. Would EA rather spend a lot of time adding a lot of little features, or one big one?
NCAA really genuinely impressed me last year. They made few improvements and people hailed it NCAA 10.5, but the improvements they did make were lasting and added so much to the game. The feel of the game had me excited for the future of NCAA Football, especially after the patches, but this year things broken before patches last year are broken again. They must not care and I am fed up with it. I must just be too god damned naive. :headbang:
Again I don't know what game you played last year. The patches last year broke the game. They would release a patch, then OS would find a new gamebreaking bug for us to laugh at EA about. Sorry you keep falling into the trap that EA is improving their games substantially, when every year it is the same bug riddled game. We just have to hope this patch doesn't break something else(remember the pump fake backwards glitch last year)
After three seasons there are over 10 players rated OVR 98 or above and 50 players rated OVR 95 or above. Teams like Memphis are going from D to B teams after a few years.
The only thing progression related that is broken this year is coaches progress way too fast.
The reason most players later on in the dynasty get boosted so much is because they have higher awareness. It was recognized last year that awareness plays a major role in how well the CPU plays. The awareness is boosted across the board to create a good CPU that can re act to my play call. This is why QBs actually run this year and can kind of run the option. Last year the QBs were idiots unless you played with a robo QB settings. Don't look at player overalls for progression, instead look at the standard ratings. Most are fair.
As for the Memphis rising or any other substandard team, that is just the way the NCAA is. Who would have thought some of these teams would rise to power? Do you want to play a dynasty where every team remains in control? OSU, Florida, USC, Texas, Oklahoma, ND? Or do you want some parody?
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I hate to sound like an EA supporter because I am usually far from that, but a lot of your issues with the game don't really make sense.