Out of the box impressions...played two games.
Miami(me) v. Florida(cpu)
Miami(me) v. Florida State(cpu)
both at home in Joe Robbie (aka Miami Stadium).
- The pre-game presentation is fine, some added stuff from last year's incarnation. I can at least be initially immersed into a college football game with the pre-game presentation. To me, this is an important aspect of the game. I can forgive a lot of game play flaws and realism if I feel immersed in a game.
- In-game presentation...need more cut scenes, stat overlays, post-play cut scenes etc...the game feels kind of bland in that regard.
- Game play...it was fine for just out of the box. I just went and had fun with it. Was on All-American level, 5m quarters, stock sliders. Won both games. 20-17 with a TD by me in the final minute v. Florida and won 21-17 against Florida State after being down 17-0 going into the half.
- Had two pick sixes in two games...hmmmm.
- Still no blocks of punts of place kicks, I presume? Such a big time part of college football and its like the don't even look at it on a year to year basis.
- Kickoff Return and Punt Returns feel a little more...free this year. I feel I can break some long ones, some all of the way, and sometimes I can't make it to the 20...not bad.
- Interested to see how the speed setting needs to be changed. I felt the game played a little "fast" however, I liked how "fast players" could separate from everyone else. Lamar Miller could separate against linebackers laterally in the open field...Jeffrey Demps could break away for long runs. That's college football...so, I wonder if there is a way to slow down players in total, but keep the speed difference, because so far, it looks to be pretty good.
- Crosses and post patterns against man coverage = all day win.
- Pretty easy to get sacks...especially against heavy blitz packages (was 4-for-4 against UF sending 8 men against the QB and was 2-for-2 when sending 8 men against FSU). Coverage sacks are pretty easy to get, too...especially in late game situations. I fear the QB might be dropping way behind the pocket for the CPU, as 1st and 10 sacks ended up in 2nd and 20+ when the Qb didn't really move from his post-snap drop back.
- Pretty fair run game. Sometimes, holes open and you get a first down. Sometimes holes open and you get long runs. Sometimes you pick up little gain or get stuffed.
- HUM passing game...not bad...I was right around 50% in both games. CPU was above 60%...but that was mostly from them picking me apart on crossing routes when I'm in man coverage, I thought.
Overall, I had fun with two games...sure to find a lot of flaws, as per the usual.
Haven't touched Dynasty or anything like that, yet. Although, I am intrigued about the idea of being a DC or OC and moving up that way.