Golden Taters
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Xbox One GPU speed increased.
http://www.theguardian.com/technology/gamesblog/2013/aug/02/xbox-one-gpu-speed-upgraded
A senior Microsoft executive has revealed that the clock speed of the Xbox One graphics processing unit has been increased. Speaking on the podcast of Xbox mouthpiece Larry 'Major Nelson' Hryb, corporate vice-president Marc Whitten claimed that the speed had been increased from 800 to 853mhz, ostensibly providing a 6% increase in graphics processing performance.
Furthermore, Whitten has claimed that the graphics drivers provided to developers have been updated – meaning that studios should be able to better tune their code to the final architecture of the machine.
"Since E3, we've dropped in what we internally call our mono driver," he said. "It's our graphics driver that really is 100% optimised for the Xbox One hardware. You start with the base DirectX driver, and then you take out all parts that don't look like Xbox One and you add in everything that really optimises that experience. Almost all of our content partners have really picked it up now, and I think it's made a really nice improvement."
It is, however, common for console manufacturers to regularly update development kits with new drivers, APIs and libraries before the release of a new machine.
Meanwhile, Whitten also spoke briefly about the Xbox One's 'asynchronous matchmaking' system, which is designed to make it easier for gamers to set up multiplayer sessions that aren't full of potty-mouthed teenagers.
"We're now deeply integrating the live services," said Whitten. "Look at an example like 'smart match' – it's our ability to rethink how we do matching, to make sure you get into the matches that you want, and that game developers have the ability to really tailor those around your skill, and also other factors like the type of people you like to play with and the types of matches you like to play in."
Essentially, players are able to keep a matchmaking window for a favourite title open, even when they're on the dashboard or playing something else. The app remembers the players' friends and preferred opponents, match settings, etc, and pushes a notification at them when there are enough participants available.
"When your friends are ready to play, you can drop back in," said Whitten. "That for us has been really key in how we've thought about building the system."
Both Microsoft and Sony are holding press conferences at this month's Gamescom event in Cologne. It is likely that the company's will finalise the exact dates for their hardware launches, and new game announcements are also possible.
http://www.theguardian.com/technology/gamesblog/2013/aug/02/xbox-one-gpu-speed-upgraded