I don't think it's that different. Even the Tekken characters have Street Fighter-style special moves. A number of them. Those will all be there.
So in some ways you can think of them as Street Fighter characters, but they've also got these Tekken-like abilities. Kazuya can do some of his traditional tricks and mix and match with Tekken-style combos.
The way I push that into my Street Fighter brain is to think of them as unusual special move inputs, which is really what they are in Tekken. It's no different than a Street Fighter special move. It's just a series of buttons. Same thing here.
It's fun for me to watch people coming at it more from the Tekken perspective, because they slide into that bit of it easily. I've blocked off things I would associate with Tekken as, this is just an unusual special move input, rather than a whole new way of approaching it. I hope it works out well for both sides. It hasn't caused me any problems.
And there are a lot of hybrid combos. In Tekken, you never begin a combo by jumping in at somebody. That's a pretty big thing in this game. Jumping is still an important technique.
So, you begin with the jump in, do maybe some Tekken strings, cancel into a special move, followed by a Tekken string and something else from there. And that's not even to begin cancelling in between the two characters.
For me, in my little lizard brain, I've boxed the Tekken stuff as an unusual special move. But ultimately it's no different. There are a lot of similarities from a broad fighting game standpoint, or a game theoretical standpoint, between Tekken and Street Fighter, although the controls are quite different. That's what keeps people in their respective camps.
I've been pretty excited with what the team has done to try and bridge that.
Talk to the Tekken hardcore and see how they like it. They'll have a bit more of an adjustment than the Street Fighters. It's set in a primarily Street Fighter engine, but with plenty of Tekken flourishes that will make them feel right at home.