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[ALL] Thief

I can't wait for Swarley's thoughts on this game after watching his stream last night.

I've seen games that legitimately crank up difficulty via harder enemy types or just wash over you with bigger mobs and less ammo.

THIS?

The game's mechanics look broken-to-shit during certain sequences.

I won't say "skip" because I personally haven't touched the game but 3rd hand... woof. :smh:
 
I can't wait for Swarley's thoughts on this game after watching his stream last night.

I've seen games that legitimately crank up difficulty via harder enemy types or just wash over you with bigger mobs and less ammo.

THIS?

The game's mechanics look broken-to-shit during certain sequences.

I won't say "skip" because I personally haven't touched the game but 3rd hand... woof. :smh:

That part definitely didn't paint a good picture lol. However, outside of that one part, I did enjoy everything I was doing the in game. I'm ready to dig into it more to see how it progresses.

I'm not sure if it was just the game being a pain in the ass, or if I just shouldn't have tried to fight that guy straight up there.
 
I can't wait for Swarley's thoughts on this game after watching his stream last night.

I've seen games that legitimately crank up difficulty via harder enemy types or just wash over you with bigger mobs and less ammo.

THIS?

The game's mechanics look broken-to-shit during certain sequences.

I won't say "skip" because I personally haven't touched the game but 3rd hand... woof. :smh:

Wow, really? I am on chapter 5, and legitimately wish that I had done a custom game that ratcheted up the difficulty as much as possible. I find one of my biggest complaints (outside of glitches, poor graphics, and bad framerate) is that the game is so damn easy. Maybe it's my familiarity with the series and the genre, but if you approach it like a Thief game (combat is a no-no) and be patient, I find that this game is WAY easier than any of the previous ones, especially with the more streamlined methods to complete levels.

As for myself, still enjoying it, and actually finding the story to be somewhat interesting, if a bit predictable (it seems to be borrowing heavily from the previous games). It does definitely feel like it could have used a little more QA, but that might just be the product of stupidly trying to put it on both generations. I am excited to try the PC version, and the slew of mods likely to follow.
 
I'm definitely tuning in tonight (or whenever Swarlos is next broadcasting) to see if the game improves via vanilla-A.I. or if you gotta self-tweak it like SethMode says to get a better experience.
 
Wow, really? I am on chapter 5, and legitimately wish that I had done a custom game that ratcheted up the difficulty as much as possible. I find one of my biggest complaints (outside of glitches, poor graphics, and bad framerate) is that the game is so damn easy. Maybe it's my familiarity with the series and the genre, but if you approach it like a Thief game (combat is a no-no) and be patient, I find that this game is WAY easier than any of the previous ones, especially with the more streamlined methods to complete levels.

I got stuck in a fight with a guard (sometimes another would show up) that I couldn't really side-step. The dodging mechanic didn't always work how it was supposed to, so of course I got my ass handed to me for a good while before I decided to just run and try to take him out a different way. In my playthrough I have no interest in ever engaging in combat, but in this instance there was just no way around it as I hit a check point right after the guy spotted me.
 
I got stuck in a fight with a guard (sometimes another would show up) that I couldn't really side-step. The dodging mechanic didn't always work how it was supposed to, so of course I got my ass handed to me for a good while before I decided to just run and try to take him out a different way. In my playthrough I have no interest in ever engaging in combat, but in this instance there was just no way around it as I hit a check point right after the guy spotted me.

The checkpointing can be a huge bummer. I try to manual save in safe spots whenever I can for that reason, because yeah, combat in this game is just kind of a mess (can't tell if that's on purpose or not).
 
The checkpointing can be a huge bummer. I try to manual save in safe spots whenever I can for that reason, because yeah, combat in this game is just kind of a mess (can't tell if that's on purpose or not).

Yeah, I wasn't quite sure if it was on purpose or not. I tried going at the guy straight up for a good 15-20 minutes with almost no luck. Then I decided to just run away and get into the rafters of the building and then I had no problem taking him out.
 
the reviewers said the game has broken mechanics and broken AI which allow you to progress through areas no problem. probably why it got such low scores
 
the reviewers said the game has broken mechanics and broken AI which allow you to progress through areas no problem. probably why it got such low scores


The mechanic argument I don't really get, because I think that for the most part they're pretty balanced (your ability to dive between shadows is a little over-powered, but so was Blink in Dishonored, and reviewers seemed okay with that). Even still, the custom game options allow for a lot of modification of the mechanics and what you can do.

As for the AI, unfortunately, nothing you can do there. It's bad, and very easy to exploit on the normal level. I still think that reviewers were a bit harsh with scores when reading the full reviews, but who knows, I'm only in Chapter 5-6.
 
Is the game worth getting? I'm still deciding whether to get it or not.

Sent from my EVO using Tapatalk
 
Is the game worth getting? I'm still deciding whether to get it or not.

Sent from my EVO using Tapatalk

If you like Stealth action games and you haven't played Splinter Cell Blacklist then I would recommend that game. Swarley or Seth can comment on the worthiness of Thief.
 
Is the game worth getting? I'm still deciding whether to get it or not.

Sent from my EVO using Tapatalk

I haven't even played Splinter Cell Blacklist, and I'd still say go with that first. I can definitely say that I don't believe Thief is worth $50 on PC, and I DEFINITELY don't think people should pay $60 for the console version, which sounds like the vastly inferior one.

EDIT - I'll also say, I personally feel if you're a fan of the Thief series, you'll like it. Although some reviews seem to claim that Thief fans will hate it. I think that that's hyperbole and often written by people that probably didn't play the original series. But that's just me.
 
Splinter Cell is one of my favorite series, but I guess ill just wait until Thief is cheaper. Thank you guys!

Sent from my EVO using Tapatalk
 
Starting to like the game more. After last night and beginning tonight I was pretty meh on it, but I just did the brothel mission looking for that book and that was a fucking blast. I loved every moment of that mission and finding all of the extra stuff. Figuring out how to unlock stuff was fun as well. Looking forward to finding out what the next mission is.
 
Starting to like the game more. After last night and beginning tonight I was pretty meh on it, but I just did the brothel mission looking for that book and that was a fucking blast. I loved every moment of that mission and finding all of the extra stuff. Figuring out how to unlock stuff was fun as well. Looking forward to finding out what the next mission is.

My girlfriend was watching me play that mission. Got some eye rolls when peeking through the holes in the wall....
 
Jay was getting all hot and bothered watching those parts of my stream last night.

tumblr_mrax53MEOh1seih0go1_250.gif
 
I'll be streaming later on tonight since I'll finally have the time. I finished the prologue. Playing on Master.

Sent from the awesome LG G2 in all its 5.2 inch glory via Tapatalk 4.
 
for twigg and mikechase:

http://www.eurogamer.net/articles/digitalfoundry-2014-thief-next-gen-face-off

[h=2]Thief: the Digital Foundry verdict[/h]If you've just bought a next-gen console, this Thief reboot is likely not your best choice for showing off its strengths. Visually, the PS4 should be the front-runner given its 1080p presentation, but through the virtues of effective anti-aliasing, the 900p frame-buffer used on Xbox One holds its own in practice. However, the PS4's weaker texture filtering does factor into the comparison more visibly, with assets appearing blurrier than they should at a distance, and asset pop-in proving slightly more evident. Given that all other settings are a match between next-gen platforms, the Xbox One release - surprisingly - stacks up favourable against a maxed-out PC playthrough.
Performance on PS4 and Xbox One counts as a bigger concern, and neither deserves any sort of recommendation here. Frankly, it feels unpleasant to control Garrett when moving with any haste - not due to frame-rate dips alone, but because of the pacing of these frames, leading to stuttering. We'd encourage buying the well-optimised PC version, as handled by port veterans Nixxes, over either of these next-gen releases as there are far fewer issues in this regard.
Of course, attempts have been made to tailor to these consoles' new control features, but none can truly compensate for their problems in motion. On PS4 the touchpad is used to navigate a 2x6 inventory grid, where sliding a finger over the right spot shifts the cursor, and clicking down selects. It takes some approximation, but it's intuitive, and feels like a worthy alternative to the traditional selection wheel used on Xbox One. Compared to gimmicks such as using the Kinect's microphone to alert guards, this stands out as a more practical use of a console's new control features.
All in all, it's hard not to be disappointed on a technical level with Thief. It's often our refrain, but in this case we'd strongly urge opting for the PC release if it's an option. If you're committed to buying for one next-gen platform or another, the superior texture filtering on Xbox One means it carries itself slightly better in the visual stakes - but frame-pacing aside, for the most part all three versions match up very closely indeed.
 
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