Fight for survival in the new Scavenger mode
Inspired by the earthquake theme and setting, the new Scavenger mode is a frantic hunt for survival. A new concept to Battlefield, lost soldiers start equipped with only a knife, one grenade, and sidearm and must search the environment for more powerful weapons to increase their chance at surviving and eventually winning.
In Scavenger mode, weapons spawn in predetermined locations all over the map, so it pays to learn the map to stand a fighting chance. The particular weapons spawning at these points however have an element of randomness to them, so in order to survive a Scavenger round you will have to explore as much of the map as possible. Sticking together as a team means you might be able to keep enemies from claiming these few and valuable weapons that can turn the tide of a round.
This is not your ordinary Battlefield map. Can you find the hardware you need to survive in Scavenger mode in this post-earthquake setting? Click for full size.
In all other respects, Scavenger behaves like a Conquest game. That is, the two teams battle for control over a number of bases and need to bleed their opponent down to zero tickets. The addition of the desperate weapon situation at the start of the mode is further underlined by the scarcity of ammunition – most weapons that you find in the destroyed environment have only one mag available. In the aftermath of the earthquake, every shot counts. Apart from this new Battlefield experience, the expansion pack also supports all game modes from the base game plus the highly popular Gun Master mode originally introduced in Battlefield 3: Close Quarters.
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Modified vehicles showcase ingenuity and firepower
In the aftermath of the earthquake, a lot of the available vehicles are smashed up beyond recognition. To keep them in fighting shape, the crafty soldiers have modified them heavily to create new weapon platforms with what they have at hand. This means adding armor, patching up gaping holes, adding weapons platforms, and even retrofitting a civilian vehicle to create something that fills the role of troop transport.
The “Phoenix” (US) and the “Barsuk” (for the Russian team, meaning “badger”) is a light transport where a grenade machine launcher has been fitted at the back in conjunction with the already existing machine gun on top, making it a ride that will carry troops quickly from A to B while also being able to dish out explosive damage to enemy vehicles and structures and fend off approaching infantry.
Finally, there’s the “Rhino” – originally a completely civilian vehicle, but in Aftermath, you have to make do with what you can get your bandaged hands on. This formerly civilian van has been retrofitted with armor and a remote controlled machine gun controlled by the driver to turn it into a medium heavy troop transport.
In addition to these three new vehicles in Aftermath, depending on the game mode you’ll also see a lot of returning vehicles from the base game, including helicopters and tanks.
We hope you enjoyed this very first detailed overview of Aftermath and some of its key features. Stay tuned in the weeks to come for a deeper dive into our latest themed expansion pack, and let us know in the poll below what you are looking forward to the most.