Today Bethesda Game Studios game director Todd Howard is leading us on a magical mystery tour of the early sections of Skyrim, the fifth Elder Scrolls game. He is commenting on how his team ripped up a lot of the previous engine to accommodate the huge variations in scale.
Howard angles the first-person camera down at a flower and explains that stuff like this needs to look good. It does. Butterflies dance around the flower's detailed leaves as they sway gently in the spring breeze.
But stuff further away needs to look good too, Howard says. So he angles the camera upwards, past moss-covered boulders and away from the thick brush covering the ground, and settles on a mountain. Later we'll be told it's called The Throat of the World. One day you will go there, climb the 7000 steps to the top and meet the Grey Beards, who will teach you some more of the language of dragons.
However cynical I may have become, I can't look at this game without wanting to do just that. Skyrim makes adventuring feel exciting again.