Skyrim Patch Now Out on PS3; 360 and PC Following Soon
PS3 gamers won't have to worry anymore about lag stemming from large save game files.
By Chris Pereira, 11/28/2011
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It is an unfortunate truth, but a truth nonetheless, that Bethesda games are almost always invariably plagued with some sort of bugs following release. Many gamers are willing to accept that because of the nature of the open-world experiences the company's games provide, but they nonetheless expect those bugs to be taken care of before long. Skyrim is no exception to this; PlayStation 3 gamers have been dealing with a particularly annoying issue that should hopefully be resolved with the release of a patch today.
Bethesda has announced the version 1.2 update for Skyrim on PS3 has been released, and those in North America and Europe should both be able to download it as of this writing. Xbox 360 and PC gamers will have to wait another two days or so -- Wednesday, November 30 is the current estimate for when the patch will hit.
Many of the issues the patch resolves are described as "rare," and some are specific to a single platform. Most important among the fixes is one faced by PS3 gamers who had played for a long period of time and created large save game files. This resulted in severe lag that could make the game nigh unplayable without frequently restarting the system.
Xbox 360 gamers hoping to install the game without sacrificing visual quality will also want to grab the patch as soon as it's available. Shortly after the game launched it was discovered that installing the game could cause textures to scale down and not scale back up. This was explained by Bethesda as being due to game's "heavy use of the Xbox 360 caching system." 1.2 resolves the problem so the game can be installed.
Other issues resolved include dragon corpses going away properly, the Skeleton Key working the way it should when the player is out of lockpicks, the Escape button backing out of menus on PC, and "an occasional issue where a guest would arrive to the player's wedding dead," which sounds more like the set up for a murder mystery than a Skyrim bug.
The full patch notes, courtesy of the Bethesda Blog, follow below.
Improved occasional performance issues resulting from long term play (PlayStation 3)
Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
Fixed issue where projectiles did not properly fade away
Fixed occasional issue where a guest would arrive to the player?s wedding dead
Dragon corpses now clean up properly
Fixed rare issue where dragons would not attack
Fixed rare NPC sleeping animation bug
Fixed rare issue with dead corpses being cleared up prematurely
Skeleton Key will now work properly if player has no lockpicks in their inventory
Fixed rare issue with renaming enchanted weapons and armor
Fixed rare issue with dragons not properly giving souls after death
ESC button can now be used to exit menus (PC)
Fixed occasional mouse sensitivity issues (PC)
General functionality fixes related to remapping buttons and controls (PC)