I have yet to figure out enchantments.
pretty easy
you disenchant something to learn the spell effect, so like
-destruction mana cost + increase regen
or like
-damage stamina and health
just take some magic weapons and disenchant them. you'll find you'll quickly run out of shit to disenchant.
now.
below the break is 3 categories
item
soul gem
enchantment
the item is what you're putting it on, the soul gem is effectively the quality of the enchantment - better soul gems = better enchants. you can also scale the powers. for example. if you want a dagger that does 1 hp fire damage, you can have like 100 charges of it. if you want it to do 100 fire damage, with the same soul gem, you'll only get 1 charge on it.
you fill soul gems by either casting soul trap on a bad guy with a soul gem in your inventory and then killing him or using one of the billion weapons you'll find that do it automatically when you kill someone with it. im a spellcaster. so i have to cast the spell.
Master difficulty would be unplayable for me if i was not able to disenchant mage robes and apply the reduction in mana cost/recharge time to heavy armor.
NOW, if you REALLY want to break the game (I refuse to do this myself, cheapens the experience)
the best thing about Bethesda is they really don't care about their game balance. if you want to break the game with shit like that, go right ahead, its your sandbox. if you dont want to touch enchanting at all and just wear shit you find, you can do that too. you scale your own difficulty that way, because, really, who gives a shit? it's a single player game, play how you want. I want to feel like I played it the "right" way so I can put this fucking game to bed by the time Star Wars: TOR comes out
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