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My Heisman Sliders

I always decline the penalty when the cpu gets called for holding on fair catches or kicks that go into the end zone.


nah i havnt seen any of that. I am saying on legit returns. i see a total of 2 of these per game. My point being that while i still see calls on the normal drives, i also see some on the returns too. But never like u mentioned. Those wouldnt be fair...i would decline too
 
By the way, just to let you know Maynard, if Stanford upsets my Ducks in our next game and ruins my bid for a National Championship, I'm driving my dog sled to your house and smacking you over the head with my cane.
 
Last edited:
i used human cover at 55 against USC. There % was lower, but they were killing me. I couldnt stop anything they did with the run or pass. they had a turnover in the red zone in the 2nd and if not for that they would have scored and been up 17-0 at the half. Even with the refs calling 8 penalties on them to slow them down, i couldnt do shit.

My offense was even more pathetic. They shut down my running game and i probably should have passed more in the 1st half. When i did turn to the pass i was already down 20-0.
i had some poor passes, bad reads and INT's...plus a fumble that really hurt me when i was down 20-7.

I got it to 20-14 with 3 mins to go and their RB killed me and ran down the clock.

I didnt feel cheated, i felt dominated and overmatched. It felt like 2006 when florida man handled ohio state in the title game


Box Score

[table="head;width=400px"]School|
1st​
|
2nd​
|
3rd​
|
4th​
|
Final​

USC|
3​
|
7​
|
10​
|
3​
|
23


Ohio State|
0​
|
0​
|
7​
|
7​
|
14

[/table]

Game Statistics

[table="width=400px"]|
USC
|
Ohio State​

Score|
23​
|
14​

First Downs|
18​
|
14​

Total Offense|
405​
|
319​

Rushes-Yards|
38-197
|
16-54

Comp-Att-TD|
19-31-2​
|
20-35-2​

Passing Yards|
211​
|
265​

Sacked|
3​
|
2​

3rd Down Conv|
7-17​
|
3-10​

4th Down Conv|
1-1​
|
1-1​

2-Pt Conv|
0-0​
|
0-0​

Redzone-TD-FG|
5-2-2​
|
3-2-0​

Turnovers|
2​
|
5

Fumbles-Lost|
1-1​
|
3-3​

Intercepted|
1​
|
2​

PR Yards|
23​
|
7​

KR Yards|
24​
|
113​

Total Yards|
452​
|
439​

Punts-Average|
3-40.7​
|
3-47.0​

Penalties-Yards|
8-99​
|
3-35​

T.O.P.|
21:23
|
15:10
[/table]
 
Last edited:
does 1 game make for changes? if i allowed 1 game to influence me i would be changing some things after my last game

here is a link to my 1st OD game vs Marshall. Click GAME DETAILS under week 1.
http://www.easports.com/dynasty?_user_state=system#module=moduleSchedule&dynid=36884&sku=662A0001

the player stats show the story. I felt helpless on defense. On runs i couldnt get off blocks and they were racking up yards. When they passed they seemed to always have a guy 5 yards open. They missed 3 1st half FG's. This was the definition of bend but dont break. i honestly dont know how i held them to just 7 points. The 2nd half was grinding it out by me.

The good news is that my offense was like NFL vs HS. I just destroyed them and did anything i wanted. If they had made those 3 missed FG's into TD or at least FG this is a game that would have looked alot closer then the final.

sidenote....once again the cpu attempted a 61 yard FG.
 
now that i am playing dynasty game the game is playing like shit. I must have played 3 quarters of the game vs miami and ohio U about 4 or 5 times each and quit due to my disgust with the way it was playing.

The game makes no sense at all. They allow marshall to run wild up and down the field and i couldnt break a block against the run, i got no pass rush and my coverage was horrible. But then i would the timely turnover or they missed a FG to make it appear that i dominated. I play miami and they cant do a dam thing. No run game, no pass game yet i still got no pressure. I ended up taking over the game and winning huge.

Then trying to play Ohio U tonight, there defense is making these retarded coverage plays, or my guy would drop a pass, or i would get that holding/clipping call. I got ZERO pass rush against there piss poor line. But they would pressure me all game. One game i tried they sacked me 5 fucking times.

All that time i put into making a good slider set seems to be worthless in my dynasty. The cpu is totally making bad teams play above there level while a great team like miami doesnt even compete

i dont know if its heismen level or what but i am done with this level and back to finding a set to play with
 
this is the issue with sliders........all you do is spend all your time finding the perfect set of sliders that does not exist.......you drive your self to eventually hate the game. Playing the cpu in video football has been historically bad. There are just too many decisions to be made. EA can not put a robust enough AI into the game that only costs $60 and fits on a CD. Playing human players is really the only option for the hardcore.

My suggestion is to play on AA tweak the sliders very little to favor the CPU. Dont touch the USER sliders and pick a crappy team. If you are starting with Ohio State then.........well then never expect to lose.
 
this is the issue with sliders........all you do is spend all your time finding the perfect set of sliders that does not exist.......you drive your self to eventually hate the game. Playing the cpu in video football has been historically bad. There are just too many decisions to be made. EA can not put a robust enough AI into the game that only costs $60 and fits on a CD. Playing human players is really the only option for the hardcore.

My suggestion is to play on AA tweak the sliders very little to favor the CPU. Dont touch the USER sliders and pick a crappy team. If you are starting with Ohio State then.........well then never expect to lose.

yeah i agree. but i did fond a set that was working as well as could be expected during play now games, then i go into dynasty and the cpu is playing totally different. Ohio U and Marshall suck really bad. No way should they be able to play as well as they played. Maybe once or twice as a random upset team, but everytime i played OU they played like a 6 star team abd that really bugs me alot.

I was enjoying the game until last night when this BS game took place.
 
yeah i agree. but i did fond a set that was working as well as could be expected during play now games, then i go into dynasty and the cpu is playing totally different. Ohio U and Marshall suck really bad. No way should they be able to play as well as they played. Maybe once or twice as a random upset team, but everytime i played OU they played like a 6 star team abd that really bugs me alot.

I was enjoying the game until last night when this BS game took place.

So are you basically going to come up with AA slider for dynasty games then?
 
i used silent natures from OS last night. played 1 against Ohio U and 1 against Penn St and both played well and gave accurate results. But then again who knows what will happen during dynasty games. At least i didnt feel cheated by ohio u

Definitely keep us updated. Looking to start my offline dynasty soon and I need to find a good set before my buddies and I start our online one.
 
here is the link to his thread.
http://www.operationsports.com/forums/ncaa-football-sliders/426045-sns-all-american-sliders.html

these are already changed from last night. So even though he has 500 replies, it is still a work in progress. They are by far the most popular over there.

i bolded some notes into his post below for my own reference. I saw a fair amount of penalties called with how i have it set. I think clipping is called unfairly so i keep that at 50.

His game sliders played great for me last night before his changes. I do agree that human passing seemed a tad on the easy side. But i didnt feel the CPU run game was unfair at all. I use OSU...if u use a weaker defense it might need tweaking.


*** SN's All American Sliders ***
UPDATE - Minor flaws with v4.2 have been adjusted for v4.3. Here are the following:

* CPU HB Ability gets a drop to 50 to have them play at their true rating, rather than breaking tackles for long gains. (Down from 60)

* CPU Run Blocking raised to 85 to give more push to the CPU offensive line to help CPU's running game. It's countered by lower CPU HB Ability so don't worry about that. (Up from 80)

* More pressure for CPU Pass Rush, up at 55 now. (Up from 50)

* Tighter CPU Pass Coverage, up at 75 now. (Up from 70)

I'm getting mixed reviews, but most said the passing was a bit too easy so I slowly increased the difficulty for the passing game.

There are NO HOUSE RULES for this slider set. You are free to play at your own discretion. Remember, it is a video game after all and it is all about having some fun. Sure, I'd love to have the stats to be perfect, but there will be some anomalies. Everyone has their own playing style so the sliders can be adjusted to their own liking.

IN-GAME TIPS

- Use your skills to your advantage. "User Catch" significantly increases your chances of catching the ball. If you're covered, you can be prone to dropping so be aware of that.

- Rely on gang tackling. It is your best friend.

- Be patient with the running game. Fighting for just 2-3 yards is a norm, especially if you're a weak team

- Pressing Up on RS while being engaged in a tackle causes higher risk of fumbling so avoid that!

- Passing in a tight man to man coverage will put you at risk for an easy INT. Double coverage = Good job, Mr. QB!

- Set your feet if you want to pass at a higher percentage, simple as that. If you are being pressured, your QB accuracy will drop.

- Pump fake the ball while scanning the field! It actually helps with creating some coverage breakdowns. If you have the time to pump fake, then try it. It can be done by moving RS in any direction that you want to aim at.

------------------------------------------------------------------------------------------------------
SN's All American Sliders (version 4.3) - USING SPEED THRESHOLD AT 25
------------------------------------------------------------------------------------------------------

v4.3 brings a hybrid of v1.3 and v3.1 together! Speed Threshold is now at 25. Hopefully, this will be the best base set to use. This is now considered as a base slider set, which basically means that it is fine for permanent use, but still open to possible tweaks, if needed to meet your skill level. We have to consider that EA Sports may adjust the Tuner Sets, which could cause changes with this slider set.

Personal Preferences
Auto Sprint: Off
Auto Strafe: Off

Gameplay Options
Skill.........................All American
Injuries.....................On
Fatigue.....................On
Quarter Length...........7 minutes I use 8 mins
Play Clock..................On
Game Speed...............Normal
Speed Threshold..........25
HFA Effect..................On
Ice the Kicker..............On

i use 100 for all except whats in bold below
Game Rules
Offsides........................95 - (Not much offsides, but with Gameplan on Aggressive, you should have more!)
False Start....................95 - (Not much false starts, but with Gameplan on Aggressive, you should have more!) (i use 90)
Holding.........................50 - (Not much holding, but with Gameplan on Aggressive, you should have more!) (i use 55)
Facemask......................50 - (Occasionally called, but Aggressive will get more for trying to strip the ball.) (i use 55)
O Pass Interference........100 - (Should always be called, if it happens)
D Pass Interference........100 - (Should always be called, if it happens)
KR/PR Interference..........100 - (Should always be called, if it happens)
Clipping.........................55 - (Occasionally called, but Aggressive Blocking will get more clipping.) (i use 50)
Intentional Grounding.......100 - (Should always be called, if it happens)
Roughing the Passer.........100 - (Possible to get away with it, but can be easily called, if it happens)
Roughing the Kicker.........100 - (Should always be called, if it happens)

Custom AI (HUM/CPU)

QB Accuracy...................30-30
Pass Blocking..................50-60
WR Catching...................50-50
RB Ability.......................50-50 (CPU was at 60)
Run Blocking...................25-85 (CPU was at 80)
Pass Coverage................45-75 (CPU was at 70)
Pass Rush......................45-55 (CPU was at 50)
Interceptions..................15-30
Rush Defense..................25-70
Tackling.........................40-45 - (Look for more gang tackles rather than big hits!)
FG Power........................5-20
FG Accuracy...................15-55
Punt Power......................5-45
Punt Accuracy.................25-75
KO Power........................25-45

SPECIAL TEAMS SLIDERS For Season 2 and Forth - (Lack of kickers/punters for recruiting causes a large amount of bad special teams down the road, so this should help a lot).

FG Power........................40-55
FG Accuracy...................15-60
Punt Power......................40-55
Punt Accuracy.................25-95
KO Power........................35-50
 
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Finished up with Marshall and the game played out as it should without feeling cheap. I steam rolled them as i should. they have a decent amount of talent on offense and they performed as they should. they had about 320 total offense, their RB avg 5.7 ypc. I was able to get good pressure so the QB couldnt stand back there all day. got 3 sacks, forced some bad passes and got 3 INT

i was 30-330 rushing and had some big runs. A bit more than i would like to see, but OSU line>>>Marshall line by a wide margin so it was exactly unfair. There was never a time where i felt i could not rattle off 5 yards at a time. Passing was difficult, but not because i was cheated. They covered well and had pressure at times. it wasnt retarded pressure. it was honest pressure. I was 54% passing with 160 yards. The final was 49-7

using the above SN sliders. I only made 2 of the 4 changes he made since yesterday. i raised the CPU pass rush and pass cover before this game as listed in the previous post....i kept the RB stuff as it was (like in bold)

check out this run. kind of how the day went

<img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNzk5NDk4Mzc*MzcmcHQ9MTI3OTk*OTg*MTM5MCZwPTk1MDcxJmQ9Jmc9MSZvPTM4NTYxZjliYmNmZDRjNTk4OGM4/YmFiOTNmYmE4M2FiJm9mPTA=.gif" /><object width="640" height="360"><param name="wmode" value="transparent" valuetype="data" /><param name="movie" value="http://cdn.www.easports.com/static/194.13.2/flash/mdMediaPlugin/mediaplayer.swf?file=http://cdn.content.easports.com/media2011/ncaa11/10286/662A0001_5_FLV_VIDEO_usC.flv&link=http://www.easports.com/media/play/video/25189693&linkfromdisplay=true&linktarget=_top&image=" valuetype="data" /><embed src="http://cdn.www.easports.com/static/194.13.2/flash/mdMediaPlugin/mediaplayer.swf" type="application/x-shockwave-flash" wmode="transparent" width="640" height="360" allowscriptaccess="always" allowfullscreen="true" flashvars="height=360&width=640&file=http://cdn.content.easports.com/media2011/ncaa11/10286/662A0001_5_FLV_VIDEO_usC.flv&link=http://www.easports.com/media/play/video/25189693&linkfromdisplay=true&linktarget=_top&image="></embed></object><div style="font-family: Arial, sans-serif; font-size: 12px;"><a href="http://www.easports.com/" target="_top" shape="rect">EA Sports</a>: <a href="http://www.easports.com/media/play/video/25189693" target="_top" shape="rect">NCAA Football 11 Video</a></div>
 
I dont plan on playing Dynasty until patch 2 and a tuner release. Theres progressions and recruiting issues.

I'll try SN's sliders. Done with Heisman.
 
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