DEFENSE----
GAME PLAY - DEFENSIVE RULES
1. Manual Movement of Defenders Pre-Snap:
You may move ONE and ONLY ONE player manually pre-snap, and once that player is moved, you MUST maintain control of that player until the ball is snapped. The following also apply:
• Defensive linemen may NOT be moved manually side to side, “picked off the line”, or dropped into coverage until after the ball is snapped. This includes punts and field goals.
• If you choose to move a LB, you may move him side to side, or up 5 yards from his current spot AND SLIGHTLY BACK. You may not drop a LB into deep pass coverage pre-snap. We do not want to see linebackers standing at safety depth.
• If you choose to move a CB or Safety, you may move him anywhere on the field outside of the LB box. You may NOT manually blitz or “speed rush” the QB with a manually-controlled CB or Safety.
2. Defensive Playmaker and Shifts:
• All shifts, LB, DB, DL, are all allowed.
• 8/9 In the Box: You can only put 8/9 men in the box if you are running 4-3, 3-4, 46, or Goal line. There is no reason to come out in Nickel, Dime or Quarter and go into 8 in the box, it’s just like subbing DB's in at LB in a 46. The offense will not be audibling down, so there is no need to do this in any other formation.
• TRIANGLE RIGHT(9 in the box): Can only be used on plays for less than 3 yards and on 3rd or 4th down only or anytime your opponent is 10 yards from scoring. This play must not be abused or it'll get banned completely, using it more than 25% is abusing it.
• Shifting DE+LB's: You can shift them however you want, but you cannot keep shifting them back and forth so that they are in a weird position when the ball is snapped. Shift them, and leave em there. If your opponent audibles, by all means shift. But don't be shifting back and forth, back and forth, etc.
• Defensive Line Rushing the QB: There must be at leasr 2 defensive lineman rushing the quarterback (this includes de's in contain) on every play. You are welcome to drop DL into zone coverage but we do not want to see one defensive lineman rushing the QB. Little unrealistic guys.
• Defensive Playmaker: This will be allowed now that the Run/Pass tell glitch has been fixed.
• Blitzing. You may blitz on any given play. We do not limit when you or how many times you can blitz but don’t blitz every play. You shouldn’t be blitzing more then 50% of the total plays called in the game. EA Stats will show if you are blitzing that much and you will be warned and if it happens again removed.
3. Manual Control of Players Post-Snap:
It is widely known that Madden does not penalize defenders for pass interference the way we all would envision.
You MAY manually control defenders to “make a play”, but you may NOT purposely interfere or “bump” the receiver past 5 yards from the line of scrimmage. Sometimes it happens accidentally, but if you are doing it repeatedly expect to be subject to league penalties.
4. You may not Audible down from QTRS or DIME defense to any other defense at any time UNLESS....The offense employs the no-huddle.
4.1 THE USE OF DIME, QTRS, 335 DEFENSES
A) Dime vs 3,4,5 wide sets only. You cannot audible down to any other defense when using dime.
Quarters defense vs 4 and 5 wide sets only. You cannot audible down to any other defense out of qtrs. KEEP IN MIND, IN OBVIOUS PASSING DOWNS YOU MAY BE IN ANY DEFENSE YOU LIKE!
Try and match up defensive formations to offensive formations EX: 4-3 vs. 2WR sets or Dime vs. 4WR sets.
• Quarter is to be only used vs. 4 and 5 WR.
5. Bump and Run: You may use the bump and run, but do not overuse the bump and run. Do not use it as the base of your defense. Cover 2 zone is allowed, but overuse of the BnR will result in a league penalty, and possible removal. Too many people just simply spread the line, blitz, and bnr and that’s their base of their defense. Not happening in VSSML fellas.
6. Defensive Line Looping (Speed Rush Rule)
• You can spread the defensive line but no more that (2) Two time per first down.
****Due to the overuse of spreading and looping your line and controlling your defensive end to speed rush the QB and get in untouched, we setup a rule to prevent "speed rushing" and un-realistic amounts of sacks and pressure. If you spread your defensive line at any time, you CANNOT control the defensive end. After the play has developed and the Defensive End has passed the O-Line and is in pursuit, you can then switch back to the Defensive End to finish off a sack, or to chase a quarterback, running back, whatever. Bottom line is that if you spread your line, you cannot speed rush and get cheap sacks. Only way you can control the defensive end is if you do NOT spread your defensive line.
GAME PLAY - SPECIAL TEAMS RULES
1. XP, FG, Punt Return Defense: You cannot move any defenders pre-snap. FG block, XP block.
2. Fair Catch Interference: When receiving a punt, you may NOT intentionally call for a fair catch and then run into the opponent’s special team’s player to induce a 15 yard penalty. This is not sim and will not be allowed. If you do this by mistake, simply decline the penalty. Do not attempt to block the punt cover with your returner.
"**The commissioner reserves the right to change these rules at any time**"
GAME PLAY - DEFENSIVE RULES
1. Manual Movement of Defenders Pre-Snap:
You may move ONE and ONLY ONE player manually pre-snap, and once that player is moved, you MUST maintain control of that player until the ball is snapped. The following also apply:
• Defensive linemen may NOT be moved manually side to side, “picked off the line”, or dropped into coverage until after the ball is snapped. This includes punts and field goals.
• If you choose to move a LB, you may move him side to side, or up 5 yards from his current spot AND SLIGHTLY BACK. You may not drop a LB into deep pass coverage pre-snap. We do not want to see linebackers standing at safety depth.
• If you choose to move a CB or Safety, you may move him anywhere on the field outside of the LB box. You may NOT manually blitz or “speed rush” the QB with a manually-controlled CB or Safety.
2. Defensive Playmaker and Shifts:
• All shifts, LB, DB, DL, are all allowed.
• 8/9 In the Box: You can only put 8/9 men in the box if you are running 4-3, 3-4, 46, or Goal line. There is no reason to come out in Nickel, Dime or Quarter and go into 8 in the box, it’s just like subbing DB's in at LB in a 46. The offense will not be audibling down, so there is no need to do this in any other formation.
• TRIANGLE RIGHT(9 in the box): Can only be used on plays for less than 3 yards and on 3rd or 4th down only or anytime your opponent is 10 yards from scoring. This play must not be abused or it'll get banned completely, using it more than 25% is abusing it.
• Shifting DE+LB's: You can shift them however you want, but you cannot keep shifting them back and forth so that they are in a weird position when the ball is snapped. Shift them, and leave em there. If your opponent audibles, by all means shift. But don't be shifting back and forth, back and forth, etc.
• Defensive Line Rushing the QB: There must be at leasr 2 defensive lineman rushing the quarterback (this includes de's in contain) on every play. You are welcome to drop DL into zone coverage but we do not want to see one defensive lineman rushing the QB. Little unrealistic guys.
• Defensive Playmaker: This will be allowed now that the Run/Pass tell glitch has been fixed.
• Blitzing. You may blitz on any given play. We do not limit when you or how many times you can blitz but don’t blitz every play. You shouldn’t be blitzing more then 50% of the total plays called in the game. EA Stats will show if you are blitzing that much and you will be warned and if it happens again removed.
3. Manual Control of Players Post-Snap:
It is widely known that Madden does not penalize defenders for pass interference the way we all would envision.
You MAY manually control defenders to “make a play”, but you may NOT purposely interfere or “bump” the receiver past 5 yards from the line of scrimmage. Sometimes it happens accidentally, but if you are doing it repeatedly expect to be subject to league penalties.
4. You may not Audible down from QTRS or DIME defense to any other defense at any time UNLESS....The offense employs the no-huddle.
4.1 THE USE OF DIME, QTRS, 335 DEFENSES
A) Dime vs 3,4,5 wide sets only. You cannot audible down to any other defense when using dime.
Quarters defense vs 4 and 5 wide sets only. You cannot audible down to any other defense out of qtrs. KEEP IN MIND, IN OBVIOUS PASSING DOWNS YOU MAY BE IN ANY DEFENSE YOU LIKE!
Try and match up defensive formations to offensive formations EX: 4-3 vs. 2WR sets or Dime vs. 4WR sets.
• Quarter is to be only used vs. 4 and 5 WR.
5. Bump and Run: You may use the bump and run, but do not overuse the bump and run. Do not use it as the base of your defense. Cover 2 zone is allowed, but overuse of the BnR will result in a league penalty, and possible removal. Too many people just simply spread the line, blitz, and bnr and that’s their base of their defense. Not happening in VSSML fellas.
6. Defensive Line Looping (Speed Rush Rule)
• You can spread the defensive line but no more that (2) Two time per first down.
****Due to the overuse of spreading and looping your line and controlling your defensive end to speed rush the QB and get in untouched, we setup a rule to prevent "speed rushing" and un-realistic amounts of sacks and pressure. If you spread your defensive line at any time, you CANNOT control the defensive end. After the play has developed and the Defensive End has passed the O-Line and is in pursuit, you can then switch back to the Defensive End to finish off a sack, or to chase a quarterback, running back, whatever. Bottom line is that if you spread your line, you cannot speed rush and get cheap sacks. Only way you can control the defensive end is if you do NOT spread your defensive line.
GAME PLAY - SPECIAL TEAMS RULES
1. XP, FG, Punt Return Defense: You cannot move any defenders pre-snap. FG block, XP block.
2. Fair Catch Interference: When receiving a punt, you may NOT intentionally call for a fair catch and then run into the opponent’s special team’s player to induce a 15 yard penalty. This is not sim and will not be allowed. If you do this by mistake, simply decline the penalty. Do not attempt to block the punt cover with your returner.
"**The commissioner reserves the right to change these rules at any time**"
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