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Tcoaker NCAA 14 Roster Set (Adjusted Player Ratings)

How are you adjusting the ratings? Are you using a certain formula?

I'm using Playmakers speed chart from a few years ago.

CHART
40/SPD (SPEED)
4.24 = 99
4.26 = 98
4.28 = 97
4.30 = 96
4.32 = 95
4.34 = 94
4.36 = 93
4.38 = 92
4.40 = 91
4.42 = 90
4.44 = 89
4.46 = 88
4.48 = 87
4.50 = 86
4.52 = 85
4.54 = 84
4.56 = 83
4.58 = 82
4.60 = 81
4.62 = 80
4.64 = 79
4.66 = 78
4.68 = 77
4.70 = 76
4.72 = 75
4.74 = 74
4.76 = 73
4.78 = 72
4.80 = 71
4.82 = 70
4.84 = 69
4.86 = 68
4.88 = 67
4.90 = 66
4.92 = 65

Knocking the speed ratings down helps a ton. Most skill players run a 4.53 in the 40. For the guys that are quick and have good field speed, I raised their Acceleration.

Like Playmakers mentioned earlier in the thread I drastically lowered Accuracy. I dropped the Special catch and Catch in Traffic rating for receivers And I made all the players play towards whatever tendency their scouting report. I have edited every player for every team and straightened up the depth charts to the best of my knowledge. I plan on doing weekly updates on the Top 25 and the other top tier programs. I also plan to update the non bcs schools monthly. I do this because I prefer to play in the Play Now mode but I suppose these rosters would be all right in the new Single Season mode.
 
Game plays much better when you lower the speed of the players and then you can use the Game Speed Threshold Slider at 0 for actual gameplay which will allow the burners to really stand out. Right now threshold at 0 with default EA rosters turns into a shootout.....but once you scale back player speed it makes things very difficult for non-burners to make big plays. I've also been reducing the Stiff arm, trucking and break tackle ability of skill players this will allow for the tackle slider during actual games to be set low which in return will trigger some awesome looking animations. As it stands right I've dropped HIT POWER significantly because it stops all the arcade junk you see with players blasting every ball carrier....the Tackle rating increased offsets the lower HIT POWER ratings. Now DB's make more conservative tackles instead of just launching their bodies as if they were shot out of a cannon. This also allows the QB's to move around in the pocket without actually taking off every single play...elusiveness rating effects QB pocket awareness....give a pocket guy high elusive rating and he'll side step the rush without actually trying to run. He'll roll out better and try to throw on the run which also ties into the tackle slider being at 0 for gameplay....I'd be shocked if you've read anywhere on the net where some one has seen the QB duck under a tackle in this game because that animation doesn't show up in the game unless the tackle slider set low and the QB's Elusiveness rating is high (awareness also ties into this animation for a pocket guy). I'm starting to get some of the animations that I loved in NCAA 11 after player edits it's just a damn shame I have to go through the entire long process all over again to get it.
 
Any of the top tier QB's-I raise their Elusive rating. I noticed this a few years back. In my mind I called it a pocket awareness rating. I give it t the QBs with great pocket awareness. I've seen that animation in last years game with my 30 Year Set. I think I may of seen it this year. I've played so many games and edited so many rosters it all kind of blurry right now. I think it was Teddy Bridgewater that did it in this years games.And maybe Tebow in last years game with the 30 year set. I see a lot of animations in this roster set. It really not one either. It's spread out and different through out the game.
 
Game plays much better when you lower the speed of the players and then you can use the Game Speed Threshold Slider at 0 for actual gameplay which will allow the burners to really stand out. Right now threshold at 0 with default EA rosters turns into a shootout.....but once you scale back player speed it makes things very difficult for non-burners to make big plays. I've also been reducing the Stiff arm, trucking and break tackle ability of skill players this will allow for the tackle slider during actual games to be set low which in return will trigger some awesome looking animations. As it stands right I've dropped HIT POWER significantly because it stops all the arcade junk you see with players blasting every ball carrier....the Tackle rating increased offsets the lower HIT POWER ratings. Now DB's make more conservative tackles instead of just launching their bodies as if they were shot out of a cannon. This also allows the QB's to move around in the pocket without actually taking off every single play...elusiveness rating effects QB pocket awareness....give a pocket guy high elusive rating and he'll side step the rush without actually trying to run. He'll roll out better and try to throw on the run which also ties into the tackle slider being at 0 for gameplay....I'd be shocked if you've read anywhere on the net where some one has seen the QB duck under a tackle in this game because that animation doesn't show up in the game unless the tackle slider set low and the QB's Elusiveness rating is high (awareness also ties into this animation for a pocket guy). I'm starting to get some of the animations that I loved in NCAA 11 after player edits it's just a damn shame I have to go through the entire long process all over again to get it.

I've actually been zeroing out Hit power and I'm getting some great animations ( hard hits still occur, just less often), the hit power this year is silly!
 
I've actually been zeroing out Hit power and I'm getting some great animations ( hard hits still occur, just less often), the hit power this year is silly!
agreed, hit power is the reason why I can't stand the tackle slider being up high. it's too much arcade stuff going on and don't see how anyone could tolerate it if you watch the games play out. I'd rather just lower the Running Back Slider down then use that slider (tackle) high because the game turns into NFL Blitz with the tackle slider anywhere above 25 to be honest.
 
I'm glad to see EA finally increase the Pursuit Ratings of the OL in this game....

For example in NCAA 11 most people didn't even know that if you increased the Pursuit rating of the Offensive Linemen in that game they would actually hustle down field and make blocks for the duration of the play.

I had to manually edit all of the OL to have 40-60 pursuit rating in NCAA 11 and now this year if you look at the rosters EA finally did this with the default rosters.

There is a shit load of Offensive Linemen in this years version of the game that has 40+ pursuit rating and the results has led to NCAA 14 having more downfield blocking than any other previous version of this game out of the box.

Also, to help with the rosters Tcoaker I averaged out the stamina ratings for the RB's in this game between high and low and averages out to 79.5 (80).....Fatigue is whack in this years version of the game and I don't understand why they got it right in NCAA 11 but it's shitty in NCAA 14.

I like to see RB's rotating and DL coming off the field at times....

So with the Classic rosters I'm editing I've started reducing all RB's down to 80 or below for fatigue with a few work horses ranging from 80-85 tops. By doing this I've now seen Edgerrin James and Clinton Portis for example on my classic rosters rotate in and out much more frequently during games.

After a long run it gets even better because the Running back will come out the game and then return after like 1-2 plays.....default stamina ratings simply didn't have that happening enough for my taste.

Some more information to help out is that even though EA has removed the Run Block and Pass Block Footwork ratings I think they have it hidden because doing replays i check out OL vs DL interaction and you clearly see lesser talented OL being able to hold up in one on one matches vs superior DL.

That leads me to believe the strength rating is the most IMPORTANT rating right now....Yes the game has maintained the Pass Block and Run Block ratings but I'm starting to see some awesome OL vs DL battles by reducing the Strength ratings. This allows more tendencies to play out when you start assigning Power and Finesse Move ratings for the DL.

Lesser Strength for the OL actually helps the animation to unlock on the field....The best part is a guy doesn't have to be rated that high in Finesse Move or Power Move in order to see it now.

For example Shane Dronett of Texas has low 70's ratings for FMV and if the RT doesn't have high strength Dronett can still unleash some spin moves to break from engagement....
 
I'm glad to see EA finally increase the Pursuit Ratings of the OL in this game....

For example in NCAA 11 most people didn't even know that if you increased the Pursuit rating of the Offensive Linemen in that game they would actually hustle down field and make blocks for the duration of the play.

I had to manually edit all of the OL to have 40-60 pursuit rating in NCAA 11 and now this year if you look at the rosters EA finally did this with the default rosters.

There is a shit load of Offensive Linemen in this years version of the game that has 40+ pursuit rating and the results has led to NCAA 14 having more downfield blocking than any other previous version of this game out of the box.

Also, to help with the rosters Tcoaker I averaged out the stamina ratings for the RB's in this game between high and low and averages out to 79.5 (80).....Fatigue is whack in this years version of the game and I don't understand why they got it right in NCAA 11 but it's shitty in NCAA 14.

I like to see RB's rotating and DL coming off the field at times....

So with the Classic rosters I'm editing I've started reducing all RB's down to 80 or below for fatigue with a few work horses ranging from 80-85 tops. By doing this I've now seen Edgerrin James and Clinton Portis for example on my classic rosters rotate in and out much more frequently during games.

After a long run it gets even better because the Running back will come out the game and then return after like 1-2 plays.....default stamina ratings simply didn't have that happening enough for my taste.

Some more information to help out is that even though EA has removed the Run Block and Pass Block Footwork ratings I think they have it hidden because doing replays i check out OL vs DL interaction and you clearly see lesser talented OL being able to hold up in one on one matches vs superior DL.

That leads me to believe the strength rating is the most IMPORTANT rating right now....Yes the game has maintained the Pass Block and Run Block ratings but I'm starting to see some awesome OL vs DL battles by reducing the Strength ratings. This allows more tendencies to play out when you start assigning Power and Finesse Move ratings for the DL.

Lesser Strength for the OL actually helps the animation to unlock on the field....The best part is a guy doesn't have to be rated that high in Finesse Move or Power Move in order to see it now.

For example Shane Dronett of Texas has low 70's ratings for FMV and if the RT doesn't have high strength Dronett can still unleash some spin moves to break from engagement....

On the OS board regarding the Editor, alot of the guys have found that the Footwork ratings were still in last years game. Not sure about this one. I can only assume that its still there.

Playmakers, I remeber reading that you were tweaking the Coach Skills for your Alumni Roster. Do the Coach Skills have any affect on Play Now games?
 
On the OS board regarding the Editor, alot of the guys have found that the Footwork ratings were still in last years game. Not sure about this one. I can only assume that its still there.

Playmakers, I remeber reading that you were tweaking the Coach Skills for your Alumni Roster. Do the Coach Skills have any affect on Play Now games?
I'm pretty sure they do because I assigned Texas a Run Balanced Playbook with Run/Pass Ratio set at 70/30 and the Horns run the ball like 35-40 times per game vs me.

I changed their Offensive aggressiveness settings and James Brown very rarely goes deep on me. He uses a short passing game when he does throw the ball which is like 10-15 times per game.

ON the opposite side of that FSU with Charlie Ward Assigned the ONE Back Offense with Run/Pass Ratio at 40/60 takes 2-3 shots deep every game. I don't use the Default Playbooks very much.....in fact to be honest with you going back to NCAA 09 the CPU just calls a better game and runs better plays with the Generic Playbooks.

For Pass Happy teams I utilize the One Back Offense, Spread or Run And Shoot. For example BYU once I get to them will play using the One Back attack because they had so many very good TE's who were excellent pass catchers and it still puts 3 WR's on the field for them and Ty Detmer.

This years Coaching Sliders work better than they ever have IMO plus you can assign them without even being in Dynasty mode and they will carry over into Play Now Games.

By the way if you have free time once your done with your regular rosters I've been meaning to ask you would love for your help in putting together a Coach List for the 90's teams and their basic offense during that era.

Maybe we could create a thread for Coaching settings for each school being created Assign a Offensive Cordinator & Defensive Coordinator...
 
I'm pretty sure they do because I assigned Texas a Run Balanced Playbook with Run/Pass Ratio set at 70/30 and the Horns run the ball like 35-40 times per game vs me.

I changed their Offensive aggressiveness settings and James Brown very rarely goes deep on me. He uses a short passing game when he does throw the ball which is like 10-15 times per game.

ON the opposite side of that FSU with Charlie Ward Assigned the ONE Back Offense with Run/Pass Ratio at 40/60 takes 2-3 shots deep every game. I don't use the Default Playbooks very much.....in fact to be honest with you going back to NCAA 09 the CPU just calls a better game and runs better plays with the Generic Playbooks.

For Pass Happy teams I utilize the One Back Offense, Spread or Run And Shoot. For example BYU once I get to them will play using the One Back attack because they had so many very good TE's who were excellent pass catchers and it still puts 3 WR's on the field for them and Ty Detmer.

This years Coaching Sliders work better than they ever have IMO plus you can assign them without even being in Dynasty mode and they will carry over into Play Now Games.

By the way if you have free time once your done with your regular rosters I've been meaning to ask you would love for your help in putting together a Coach List for the 90's teams and their basic offense during that era.

Maybe we could create a thread for Coaching settings for each school being created Assign a Offensive Cordinator & Defensive Coordinator...

I'm not talking about coach sliders. Go to Edit Coaches in the Team Management button and press Y. It says Edit Dynasty Skills. But there is game management skills in there. There is all kinds of goodies in here. Both game management and recruiting. Its a new feature of the game.

I just came across this last night. Haven't had time to fool with it and test it. I think we may need to start reading the box the game comes in. Lol.
 
I'm not talking about coach sliders. Go to Edit Coaches in the Team Management button and press Y. It says Edit Dynasty Skills. But there is game management skills in there. There is all kinds of goodies in here. Both game management and recruiting. Its a new feature of the game.

I just came across this last night. Haven't had time to fool with it and test it. I think we may need to start reading the box the game comes in. Lol.
yeah that's where I go to adjust coaches.....I only care about the coaching Tendencies. The other stuff is just fluff IMO it's points you earn to give boost up to players or your team. None that is needed for Classic teams or players + I don't really utilize the recruiting stuff with these rosters.
 
I'm not talking about coach sliders. Go to Edit Coaches in the Team Management button and press Y. It says Edit Dynasty Skills. But there is game management skills in there. There is all kinds of goodies in here. Both game management and recruiting. Its a new feature of the game.

I just came across this last night. Haven't had time to fool with it and test it. I think we may need to start reading the box the game comes in. Lol.
I don't know that I've ever seen that, but I will certainly look now! Lol about the box!!!
 
FYI, I am going thru the process of doing the 76-85 roster set on ncaa 14, same as I was doing on '13. Re-rating & re-naming all players. I have done a few teams and have played some Play Now games using my own created playbooks (wishbone for Bama/Okla, Power I for Nebraska, etc). When you get the ratings right, the option runs really well this year. Watched a CPU-CPU game last night Bama vs Nebraska, went to OT won by Bama, 33-30. A little high on some of the individual rushing stats, but overall the best game I ever recall playing or seeing in this series. I used this slider set: http://www.operationsports.com/forums/ncaa-football-sliders/643381-cpu-vs-cpu-sliders-dynasty.html Need to tone down the RB Ability a bit. However, the RBs I have rated on some of the teams Im creating are farily high (Billy Sims OVR 93, Tony Nathan OVR 90, Major Ogilvie OVR 88, Rick Berns OVR 89 etc) and the OL are rated high as well. So Im in it for the long haul again (haha!)....But this time is REALLY my last time doing this. With my set and PMs set from the 90s, I'll have all I want. Future versions of this game will be just for playing with current rosters; Im getting to old for this crap! Hey PM and tcoa, Im willing to help be a resource in any efforts you guys need as far as coaches, players, etc. Later boys....
 
I'm glad to see EA finally increase the Pursuit Ratings of the OL in this game....

For example in NCAA 11 most people didn't even know that if you increased the Pursuit rating of the Offensive Linemen in that game they would actually hustle down field and make blocks for the duration of the play.

I had to manually edit all of the OL to have 40-60 pursuit rating in NCAA 11 and now this year if you look at the rosters EA finally did this with the default rosters.

There is a shit load of Offensive Linemen in this years version of the game that has 40+ pursuit rating and the results has led to NCAA 14 having more downfield blocking than any other previous version of this game out of the box.

Also, to help with the rosters Tcoaker I averaged out the stamina ratings for the RB's in this game between high and low and averages out to 79.5 (80).....Fatigue is whack in this years version of the game and I don't understand why they got it right in NCAA 11 but it's shitty in NCAA 14.

I like to see RB's rotating and DL coming off the field at times....

So with the Classic rosters I'm editing I've started reducing all RB's down to 80 or below for fatigue with a few work horses ranging from 80-85 tops. By doing this I've now seen Edgerrin James and Clinton Portis for example on my classic rosters rotate in and out much more frequently during games.

After a long run it gets even better because the Running back will come out the game and then return after like 1-2 plays.....default stamina ratings simply didn't have that happening enough for my taste.

Some more information to help out is that even though EA has removed the Run Block and Pass Block Footwork ratings I think they have it hidden because doing replays i check out OL vs DL interaction and you clearly see lesser talented OL being able to hold up in one on one matches vs superior DL.

That leads me to believe the strength rating is the most IMPORTANT rating right now....Yes the game has maintained the Pass Block and Run Block ratings but I'm starting to see some awesome OL vs DL battles by reducing the Strength ratings. This allows more tendencies to play out when you start assigning Power and Finesse Move ratings for the DL.

Lesser Strength for the OL actually helps the animation to unlock on the field....The best part is a guy doesn't have to be rated that high in Finesse Move or Power Move in order to see it now.

For example Shane Dronett of Texas has low 70's ratings for FMV and if the RT doesn't have high strength Dronett can still unleash some spin moves to break from engagement....
Great findings, PM. Fatigue is one attribute I never messed with too much in the past. Im going to make some tweaks on my file in this area on skill players going forward. And I agree on the Hit Power attribute: way over-powered in '14. Thanks...
 
FYI, I am going thru the process of doing the 76-85 roster set on ncaa 14, same as I was doing on '13. Re-rating & re-naming all players. I have done a few teams and have played some Play Now games using my own created playbooks (wishbone for Bama/Okla, Power I for Nebraska, etc). When you get the ratings right, the option runs really well this year. Watched a CPU-CPU game last night Bama vs Nebraska, went to OT won by Bama, 33-30. A little high on some of the individual rushing stats, but overall the best game I ever recall playing or seeing in this series. I used this slider set: http://www.operationsports.com/forums/ncaa-football-sliders/643381-cpu-vs-cpu-sliders-dynasty.html Need to tone down the RB Ability a bit. However, the RBs I have rated on some of the teams Im creating are farily high (Billy Sims OVR 93, Tony Nathan OVR 90, Major Ogilvie OVR 88, Rick Berns OVR 89 etc) and the OL are rated high as well. So Im in it for the long haul again (haha!)....But this time is REALLY my last time doing this. With my set and PMs set from the 90s, I'll have all I want. Future versions of this game will be just for playing with current rosters; Im getting to old for this crap! Hey PM and tcoa, Im willing to help be a resource in any efforts you guys need as far as coaches, players, etc. Later boys....

Yeah any assistance on the coaches for the 90's rosters would be much appreciated.....For example I know Erickson will coach Miami and they didn't switch to a 2-back offense until like 93. I'll have to look up his Cordinators at that time for the 90's Canes. By the way who is Rick Berns and Major Ogilvie??????
 
Rick Berns: Nebraska tailback in late 70s with IM Hipp. Drafted 3rd round in 1980 by Tampa Bay Bucs.

Major Ogilvie: Alabama HB in late 70s. Played on 2 national championship teams. Undrafted I believe.
 
For 90s Alabama.

Head Coach: Gene Stallings
Off. Coordinator: Homer Smith (a lot of people will say Mal Moore because he recently passed away and he was the guy that hired Saban but Homer Smith was a real innovator of the game. He was the first coach in the SEC to run 60-70 precent of the plays from the Shotgun formation. He coached at Bama in 88-89 with Bill Curry. He was unleashed during that stint and helped them go to the Sugar Bowl with a 4th string quarterback named Gary Hollingsworth. Hollingsworth ended up being the SEC Player of the Year in '89. In his version of the spread the tight end and the fullback were the leading receivers. He came back in 94 and 95 and was hamstrung by a uber-conservative Gene Stallings.)

Defensive Coordinator: Bill "Brother" Oliver (a lot of people will hate this pick because he went to Auburn after he was spurned the chance of the Bama job when they kept promoting Mike Dubose. Stallings and Oliver did not see eye to eye. There was once a rumor that Oliver was the main architect behind the Legendary Bama D from 92. I believe this was true. Bill Oliver never really got the respect he deserved, he ended up being the interim coach at auburn when Terry Bowden was fired. And then he just kind of drifted off the face of the universe. I think he just goes around the country and does clinics. He was a very innovative defensive coach that many (including the Old Ball Coach) consider to be the best defensive mind of his time. As a matter of fact Steve Spurrier still gets input form Oliver.
 
For 90s Alabama.

Head Coach: Gene Stallings
Off. Coordinator: Homer Smith (a lot of people will say Mal Moore because he recently passed away and he was the guy that hired Saban but Homer Smith was a real innovator of the game. He was the first coach in the SEC to run 60-70 precent of the plays from the Shotgun formation. He coached at Bama in 88-89 with Bill Curry. He was unleashed during that stint and helped them go to the Sugar Bowl with a 4th string quarterback named Gary Hollingsworth. Hollingsworth ended up being the SEC Player of the Year in '89. In his version of the spread the tight end and the fullback were the leading receivers. He came back in 94 and 95 and was hamstrung by a uber-conservative Gene Stallings.)

Defensive Coordinator: Bill "Brother" Oliver (a lot of people will hate this pick because he went to Auburn after he was spurned the chance of the Bama job when they kept promoting Mike Dubose. Stallings and Oliver did not see eye to eye. There was once a rumor that Oliver was the main architect behind the Legendary Bama D from 92. I believe this was true. Bill Oliver never really got the respect he deserved, he ended up being the interim coach at auburn when Terry Bowden was fired. And then he just kind of drifted off the face of the universe. I think he just goes around the country and does clinics. He was a very innovative defensive coach that many (including the Old Ball Coach) consider to be the best defensive mind of his time. As a matter of fact Steve Spurrier still gets input form Oliver.

Good information. I'm going to create a seperate coaching thread at some point with the information for all teams along with the ratings information used to create the players. I haven't started on Bama yet but David "Deuce" Palmer was always one my favorite players of the 90's for them.
 
Good information. I'm going to create a seperate coaching thread at some point with the information for all teams along with the ratings information used to create the players. I haven't started on Bama yet but David "Deuce" Palmer was always one my favorite players of the 90's for them.

The Deuce was my hero. I'll never forget that Ole Miss game back in '93. I have it on tape. They knew he would be running the QB draw and there wasn't a god dang cotton pick' thing they could do about it.

For those too young to remember and to never see the Deuce get loose. here you go.

One player request for Bama. I think the fans from that era will like it. Put Tarrant Lynch at Fullback. Dude was a beast. It seemed like every time he touched the ball he'd rip off a huge game.

For Auburn I'd have Terry Bowden as head coach and Wayne Hall as D Coordinator. Maybe Jimbo Fisher as the Offensive Coordinator.

For either Ole Miss or Miss State (he coached at both) You got to put Joe Lee Dunn in there.He used to run some of the craziest defenses I'd ever seen. He was the interim at Ole Miss when Billy Brew Got The Ax.

I have tons of tapes from the 90s. And this is about the right time to put them in the old VCR. I'll try to find some assistant coaches for you.
 
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