You're not getting it. Having a hardware addition to the controller that you may think is worthless isn't anywhere close to the same as tying a game purchase to your console and/or account, or forcing the console to connect at least once per day or you can't play your damn game. Not even remotely the same thing.
Official Xbox One Thread
Collapse
X
-
Everytime I see "M$" it makes me die a little inside. Can we grow up and stop with lame shit like this? It reminds me of this guys that used to post at MM and here that would go out of his way to type "tha" instead of "the". What is the point?Comment
-
You're not getting it. Having a hardware addition to the controller that you may think is worthless isn't anywhere close to the same as tying a game purchase to your console and/or account, or forcing the console to connect at least once per day or you can't play your damn game. Not even remotely the same thing.Comment
-
Sorry. Until they change their policies from only caring about fucking customers over and trying to nickle and dime us for every little thing, I will always refer to them as M$.Comment
-
You're not getting it. Having a hardware addition to the controller that you may think is worthless isn't anywhere close to the same as tying a game purchase to your console and/or account, or forcing the console to connect at least once per day or you can't play your damn game. Not even remotely the same thing.
Last edited by Swarley; 05-23-2013, 05:32 PM.Comment
-
Comment
-
Comment
-
Microsoft Trademarks New 'Per-View' Content System for Xbox One
A filing application with the United States Patents and Trademarks Office from Microsoft has revealed the company plans to deliver content to Xbox One owners on a 'per-user-view' basis and if the number of views is exceeded action - though it's not exactly clear what - will be taken against the system's owner.
According to the application Microsoft intends to create "A content presentation system and method allowing content providers to regulate the presentation of content on a per-user-view basis. Content is distributed an associated license option on the number of individual consumers or viewers allowed to consume the content.
"Consumers are presented with a content selection and a choice of licenses allowing consumption of the content. The users consuming the content on a display device are monitored so that if the user-views licensed is exceeded, remedial action may be taken."
Based on the description of the technology developed for the patent it seems likely Microsoft will use the Kinect sensor, which is mandatory with Xbox One, to monitor the number of people present while watching a TV show, movie or music on the device. Presumably, should the content be consumed by too many people Xbox One owners will need to pay again.
In relation to games on the platform Microsoft's Phil Harrison has commented that players will have "permission to play" on Xbox One so long as it's connected to their account. The system is set to be launched later this year. You can see the technical drawings submitted with the patent filing below.
...
Shit like that, wouldn't surprise me.Comment
-
I guess the upside to this is I assume it would really only apply to Zune movies, and I have never met a person who wastes their money on those overpriced fuckers.Comment
-
Microsoft Taps Turtle Beach for Xbox One Headsets
Hot on the heels of our report that the Xbox One would be incompatible with current-generation gaming headsets, Microsoft and Turtle Beach have announced a partnership to produce new gaming audio products using the console's new proprietary chat port. Additional details about the new range of accessories aren't expected to arrive until E3, but the company promises pricing and release information will be revealed in "the coming weeks."
While Turtle Beach is said to be "among the first" to market with new audio products for the Xbox One, Microsoft will also be partnering with other brands.
With the introduction of the Xbox One, Microsoft has abandoned the chat cable used currently in the Xbox 360, rendering current products from brands like Turtle Beach, Astro Gaming, Tritton, and others capable of delivering only in-game audio. What's more, the company intends to closely manage third-party accessories via a licensing program that would require manufacturers to adhere to strict guidelines in order to support the new platform.
Comment
-
You have got to be kidding me?!?
Also, did you guys notice that one of the more recent comments on that link was from TokyoStomp? Remember when he posted here for a few months?Comment
-
Microsoft Taps Turtle Beach for Xbox One Headsets
http://www.ign.com/articles/2013/05/...x-one-headsets
The hits just keep coming.Comment
Comment