Review: How Madden NFL 12 Uses You as a Beta Tester
Madden reviews are pointless. That includes this one. I'm not entirely sure when that happened -- or why. But I think playing and evaluating Madden NFL 12 this year has helped me shape some theories.
To the person who only occasionally plays, let alone purchases Madden, it's a big challenge recognizing the differences from year to year -- and the reviews don't really help matters. In the past five years, the series has seen some pretty significant ups and downs in quality, but you'd never know that by looking at the average scores for the franchise over that period (80, 85, 85, 85, 84, according to one popular review aggregator.) It's all too predictable. The tide rolls in. The tide rolls out.
For an entirely different audience, sports gaming enthusiasts like me, the yearly release of Madden represents a conduit to the most enjoyable hours to be had playing video games. There really is no substitute for the type of competitive tension and excitement offered by playing sports games with friends (fighting games come pretty close.) It's no wonder then that review scores matter little to this crowd -- we need that conduit at any cost.
In fact, we're willing to put up with all manner of problems, glitches, and exploits just to get that fix. What's worse, many of those issues aren't even identified until weeks or months after the reviews have been written and the scores all tallied (I'll give you a head start on a good one for Madden 12, though: Goal Line formation, QB Sneak is basically broken. Give it a try on 1st and 10 some time and watch Jay Cutler rumble for nine yards like he was shot out of a cannon.)
As a result, we become a de facto post-release testing and QA department for EA Sports. We self-police and enter into gentlemen's agreements to avoid "rocket catches" and "nano blitzes" for the sake of making the game more fair, realistic, and fun. And every year you'll find posts all over the 'net stating that "so-and-so on the Operation Sports forums has a set of sliders that makes the game play much better than it does out of the box!" Every year. The tide rolls in. The tide rolls out.
Some of the problem stems from the short development cycle for a Madden game -- that more or less ensures the team has to fix holes in the hull while they're sailing the ship. And every year, they patch up a dozen leaks, but spring nine more. For example:
The new collision system removes most of the suction and warping that's plagued the blocking, running, and tackling in the series -- but it also results in an inordinate number of pinball-type animations, rather than more natural wrap tackles and arm tackles.
The presentation has been revamped with all-new broadcast-style cameras in authentic locations -- but all too often, the camera cuts to a close-up of an empty patch of the field, or a scene of my starting cornerback warming up for a game-winning field goal, rather than my kicker (that one had me rubbing my eyes to make sure I was not hallucinating.)
The player models have reached an incredible new level of detail that includes great uniform dirt and degradation, making them look more realistic than ever -- but between plays, they still walk around like robots and bump into each other, destroying that realism.
There are a few very nice gameplay/control enhancements, like the ability to pump fake to a specific receiver -- but you'll find that the anemic in-game manual omits some of them (hold the L trigger and press the face button that corresponds to the receiver you want to fake to, for the record.)
Click the image above to check out all Madden NFL 12 screens.
The biggest problem for Madden at this stage in its existence, though, is that it seems to lack a clear direction or vision of what it should be. Instead, it's listing back and forth, rudderless, between attempts at being a serious simulation and trying to attract a more casual audience, and it's not doing great service to either. I fear we'll be waiting until it makes its way to new hardware before genuine creative thinking and innovation returns to the series.
The good news for Madden fans is that the game is still tremendously entertaining and is a noticeable improvement over last year's big-play-oriented score/snore-fest. Defense is once again fun to play and it feels well within your power to stop even superstar running backs and receivers. The CPU plays a much better, more varied game, and you'll see scores in the teens and twenties more often than scores in the forties and fifties like last year.
Just know going in that franchise faithful who have ponied up $60 every year since, oh, 1992, definitely deserve something more. We deserve a brand new boat for once.