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Madden 12 Impressions Thread

Does the game allow you to change Pryor to #6, I have idea if there is a # conflict? Also does the game commentary say his name?
 
im getting frustrated now. bradford foir real cant throw a deep ball if his life counted. I have no idea how some of you guys throw perfect lobs. also my oline seems fucking horrendous at times.

cant wait til tuesday then i can play with more sim guys. every other game is VS a guy who picks 3-4 no matter what so I just end up passing the ball and never running.

but i guess saving grace is i beat the #6 guy and he used the eagles.
 
He said Bradford always overthrows the deep ball, which he does. If you hold RT on 360 or R2 on PS3 and up on the left stick while you're throwing the ball, the ball will no longer be overthrown.

i tried this in practice mode and didnt see muchof a difference.

ill try this again.
 
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Make sure you time it right. You want to be hitting RT/R2, up on the left stick, and then the receiver button at the exact same time. If you press RT/R2 a little early you wont get the result you're looking for.

Are you on PS3? I know for a fact it works on 360 since I can do it, but I haven't seen it confirmed to also work on PS3. I don't see why it would be any different, but I guess it's possible.
 
Make sure you time it right. You want to be hitting RT/R2, up on the left stick, and then the receiver button at the exact same time. If you press RT/R2 a little early you wont get the result you're looking for.

Are you on PS3? I know for a fact it works on 360 since I can do it, but I haven't seen it confirmed to also work on PS3. I don't see why it would be any different, but I guess it's possible.

I need to test this out :shifty:
 
Make sure you time it right. You want to be hitting RT/R2, up on the left stick, and then the receiver button at the exact same time. If you press RT/R2 a little early you wont get the result you're looking for.

Are you on PS3? I know for a fact it works on 360 since I can do it, but I haven't seen it confirmed to also work on PS3. I don't see why it would be any different, but I guess it's possible.

coool ill check this out. thnx man.
 
Make sure you time it right. You want to be hitting RT/R2, up on the left stick, and then the receiver button at the exact same time. If you press RT/R2 a little early you wont get the result you're looking for.

Are you on PS3? I know for a fact it works on 360 since I can do it, but I haven't seen it confirmed to also work on PS3. I don't see why it would be any different, but I guess it's possible.

why would it work for xbox and not ps3? where the fuck do u find this shit? are you same guy who said this whack shit about lobbing the ball over the LB using the triggers too?
 
why would it work for xbox and not ps3? where the fuck do u find this shit? are you same guy who said this whack shit about lobbing the ball over the LB using the triggers too?

No, I'm the guy who said using LB on NCAA didn't do a thing, which it doesn't. I read about the RT/R2 on TGL while I was also searching for a solution to Bradford firing bombs 30 yards over my receivers' heads.
 
Make sure you time it right. You want to be hitting RT/R2, up on the left stick, and then the receiver button at the exact same time. If you press RT/R2 a little early you wont get the result you're looking for.

WTF? is this EA's new version of lead passing?
 
it doesnt make sense though. If a QB is throwing 20-30 yards over a WR head, why would you push up to make the throw more accurate. Seems overly complicated to have to tiem R2-Up-WR face button all at the same time.

here is a nice review from 1up. Its nots really a review and i think most people who buy every year would agree

http://www.1up.com/reviews/review-madden-nfl-12-beta
Review: How Madden NFL 12 Uses You as a Beta Tester

Madden reviews are pointless. That includes this one. I'm not entirely sure when that happened -- or why. But I think playing and evaluating Madden NFL 12 this year has helped me shape some theories.

To the person who only occasionally plays, let alone purchases Madden, it's a big challenge recognizing the differences from year to year -- and the reviews don't really help matters. In the past five years, the series has seen some pretty significant ups and downs in quality, but you'd never know that by looking at the average scores for the franchise over that period (80, 85, 85, 85, 84, according to one popular review aggregator.) It's all too predictable. The tide rolls in. The tide rolls out.

For an entirely different audience, sports gaming enthusiasts like me, the yearly release of Madden represents a conduit to the most enjoyable hours to be had playing video games. There really is no substitute for the type of competitive tension and excitement offered by playing sports games with friends (fighting games come pretty close.) It's no wonder then that review scores matter little to this crowd -- we need that conduit at any cost.

In fact, we're willing to put up with all manner of problems, glitches, and exploits just to get that fix. What's worse, many of those issues aren't even identified until weeks or months after the reviews have been written and the scores all tallied (I'll give you a head start on a good one for Madden 12, though: Goal Line formation, QB Sneak is basically broken. Give it a try on 1st and 10 some time and watch Jay Cutler rumble for nine yards like he was shot out of a cannon.)

As a result, we become a de facto post-release testing and QA department for EA Sports. We self-police and enter into gentlemen's agreements to avoid "rocket catches" and "nano blitzes" for the sake of making the game more fair, realistic, and fun. And every year you'll find posts all over the 'net stating that "so-and-so on the Operation Sports forums has a set of sliders that makes the game play much better than it does out of the box!" Every year. The tide rolls in. The tide rolls out.

Some of the problem stems from the short development cycle for a Madden game -- that more or less ensures the team has to fix holes in the hull while they're sailing the ship. And every year, they patch up a dozen leaks, but spring nine more. For example:

The new collision system removes most of the suction and warping that's plagued the blocking, running, and tackling in the series -- but it also results in an inordinate number of pinball-type animations, rather than more natural wrap tackles and arm tackles.

The presentation has been revamped with all-new broadcast-style cameras in authentic locations -- but all too often, the camera cuts to a close-up of an empty patch of the field, or a scene of my starting cornerback warming up for a game-winning field goal, rather than my kicker (that one had me rubbing my eyes to make sure I was not hallucinating.)

The player models have reached an incredible new level of detail that includes great uniform dirt and degradation, making them look more realistic than ever -- but between plays, they still walk around like robots and bump into each other, destroying that realism.

There are a few very nice gameplay/control enhancements, like the ability to pump fake to a specific receiver -- but you'll find that the anemic in-game manual omits some of them (hold the L trigger and press the face button that corresponds to the receiver you want to fake to, for the record.)

Click the image above to check out all Madden NFL 12 screens.

The biggest problem for Madden at this stage in its existence, though, is that it seems to lack a clear direction or vision of what it should be. Instead, it's listing back and forth, rudderless, between attempts at being a serious simulation and trying to attract a more casual audience, and it's not doing great service to either. I fear we'll be waiting until it makes its way to new hardware before genuine creative thinking and innovation returns to the series.

The good news for Madden fans is that the game is still tremendously entertaining and is a noticeable improvement over last year's big-play-oriented score/snore-fest. Defense is once again fun to play and it feels well within your power to stop even superstar running backs and receivers. The CPU plays a much better, more varied game, and you'll see scores in the teens and twenties more often than scores in the forties and fifties like last year.

Just know going in that franchise faithful who have ponied up $60 every year since, oh, 1992, definitely deserve something more. We deserve a brand new boat for once.
 
Lead passing is one thing, what this guy is talking about if it works isnt lead passing but rather softly leading i guess.

If i just press up or even left and right for that matter QB always leads, something u must do on streaks to throw away from CB whatever.

But right now bradford completely overthrows WRs on passes over 20-30 yrds it seems. Streaks, posts, corners, only deep ins seem to work right. So by pressing R2 QB wont over throw but rather make bradford thorw like Brady i guess.

If this works then EA is dumb, why add another button press to make a better throw and not include in the manual?
 
I believe it does. I don't think Madden developers aren't trying. They simply can't fix a crappy game in 8 months. I've met them, they're good guys, honest, trying their best. But, like Obama, they've been handed the Titanic. Since EA's idiotic decision to build the game from scratch for the first next-gen game in six months or so, they've had to deal with bad, bad code.

I've said it before, but I I'll say it again, it's time for EA to get a crew to work on a truly new Madden for the next three years ... and let another crew work on Madden 13.

There's a reason why you don't see a new Forza, Halo or Gears of War every year.

Assassin's Creed puts out a new game every year now, but they've pulled from three or four other Ubisoft studios to make it happen. Its insane how many people were working on the game- I did forget how many from the Game Informer front page article but its quite a bit.

I do agree with you though. What they should have done a couple years ago was have two development crews. One would start working on a new game completely, the other would keep making a new one off the old code, or do what NBA Live did and provide roster updates until the new one was ready.

Fact is, they have the only license to make an NFL game. They don't have to worry about that. Ubisoft, meanwhile, has the motivation to make their game better and have a vision because they are in a competing market. There are plenty of other games in multiple genres competing for attention and they can't afford to fall behind with the AC series.
 
i think i got line protection figured out now. cant wait til play with everyone now.

also being 'away' from madden i forgot about a lot of the little things like looking at DBs pre snap.

Man I hope i play this for more then a month :)
 
-The camera is too far out.
-Just like previous versions, I can run decently with my backup RB's (Chester Taylor, Marion Barber) but the offensive line completely wiffs when Forte is carrying the ball. It baffles me.
-I need to turn the game speed down. Way too herky jerky on "Normal"
-I blocked a kick which I haven't seen in a Madden game in...ever? Hopefully it doesn't happen all the time.
-Already seeing super LB's leaping far into the air to knock down passes and make one handed picks.
-Seems to be way too many injuries. But they do seem to be minor which I guess is pretty realistic.
 
I also think I finally need to turn auto-strafing off. The same bullshit happens that happens in NCAA. You throw a pick, you have a clear pat to him with your QB to prevent the pick six, your QB runs normally, but just as you start closing in he starts strafing and the guy blows by you.
 
Im liking this game...I like that online play doesn't have that "Delay" that we all experience in NCAA. Seems like there is a lot more user control on D if you are good with the sticks
 
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