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[ALL] Dark Souls

watching the ign stream is nice since its the english version. it looks pretty nice.

anyone know how the level up system works compared to demons? does u still use souls to buy items and is that the only method of purchasing?

from what i saw earlier..

yes you still use souls to buy items and I don't think there's any other way.

they claim it's easier to retrieve your souls when you die with how the campfires work. so that won't be so bad although overall they believe this game is harder than demons souls was.

the first hour was informative.
 
from what i saw earlier..

yes you still use souls to buy items and I don't think there's any other way.

they claim it's easier to retrieve your souls when you die with how the campfires work. so that won't be so bad although overall they believe this game is harder than demons souls was.

the first hour was informative.

there is some shit about humanity leveling but know one really know what that means yet, i think.
 
WOOOOOW so if you drop armor in one world, it creates a monster in other peoples world called "Vagrants"

More ways to be a jerk :marshmellow:
 
from what i saw earlier..

yes you still use souls to buy items and I don't think there's any other way.

they claim it's easier to retrieve your souls when you die with how the campfires work. so that won't be so bad although overall they believe this game is harder than demons souls was.

the first hour was informative.

being able to retrieve souls easier would be nice. its somthing anyways. grinding it out to the end of a level and trying to get them back was brutal.

the stream looked pretty good. i mean it was alot like the original but seemed to have alot more variety to the worlds. Alot of what i saw on ign looked easy but they said not to expect it to be that way since what we see is a group of people who have played the crap out of the game already.

i really like leveling up and building my player in these games. i could get past the frustration of dieing in demons if only i was still able to level.

these games are truly merciless
 
oh, i saw something in the stream that was rather kick ass.....its a spoiler though...not sure how to describe it without being direct so read at your own risk

 
u can summon creatures to your game offiline....so if you dont have a live person to summon to an area you have the ability to summon a cpu creature to help u out
 
oh, i saw something in the stream that was rather kick ass.....its a spoiler though...not sure how to describe it without being direct so read at your own risk

 
u can summon creatures to your game offiline....so if you dont have a live person to summon to an area you have the ability to summon a cpu creature to help u out

That's not really a spoiler, summing is one of the skills you can get, sorta like magic and miracles i think.
 
I sort of wonder if I should bother with this game. It looks like you need LOADS of time and patience.

Closing Comments
The reviewer's job is difficult when it comes to a game like Dark Souls. I simply can't unreservedly recommend that you buy it. It's not a game that you play to relax. It doesn't care in the slightest about whether you're enjoying yourself, and it doesn't give a fig for your notions of entertainment or your mental well-being. If you just play games for fun, this isn't for you, and no amount of insistence on my part is going to change that. But if you're interested in the limits of the videogame form – to see just how focused, how pure and how uncompromising in its vision a game can be – Dark Souls is unmissable. If you take the time get into Dark Souls' mindset, to begin to understand the twisted way in which it operates and taste the rewards behind its cruellest challenges, this is one of the most thrilling, most fascinating and most completely absorbing experiences in gaming.


9.5 Presentation

The creature and environment design is incomparable, confidently spanning the extremes between disgusting, horrific, majestic and desolately beautiful.

9.0 Graphics
Occasional slow-down in busy areas is not enough to take the sheen off this world.

9.5 Sound
Dark Souls' sound design is astounding, from the beating of mighty wings to the atmospheric drip-drip-drip of a dank sewer.

9.0 Gameplay
Tight, exciting combat is a the core of brutally fair design that only occasionally crosses the line.

9.5 Lasting Appeal
There are at least 60 hours in the first playthrough, with plenty more in exploration and experimentation.

Amazing
9.0 OVERALL
 
What draws you into this game so much? Can you even explain it?

Easily...i think.

My love for playing games came from the NES days.

Double Dragon 2, Marble Madness, Contra, TMNT (first one), Megaman, Battletoads....arguably some of the hardest video games ever.

Games have gotten soft over the years to expand the market, which to my dismay has waned my interest.

I love the technological advancements of what today's games bring, but so very few harken to a real challenge like they used to be. These games bring today's technology with the challenges of yesterday.

I play games like Uncharted or Killzone or Gears of War (strictly speaking offline, I'm not big on FPS online games). They feel like a chore to me because it's just a matter of completing the next objective as opposed to overcoming a challenge. When you crank the difficulty in these games they just become more about luck than anything since the enemies just become mega juiced. I gotta shoot some asshole with 100 bullets, but he'll kill me with one. That's just stupid and frustrating. It's a total cop out for providing a challenge to the player.

Dark/Demon Souls nails the challenge perfectly, just like they used to be. If you learn from your mistakes, if you play smart and understand your challenges, you can overcome them all with solely your own skill.

Watch some of the gameplay, you get hacked by an enemy's sword and you're probably dead....but if you hit him with your sword he's probably dead. I love the thrill of living on the edge of death at all times but knowing that I don't have to sit there for 10 minutes hacking away at some massive life bar either.


Does that make sense?
 
Easily...i think.

My love for playing games came from the NES days.

Double Dragon 2, Marble Madness, Contra, TMNT (first one), Megaman, Battletoads....arguably some of the hardest video games ever.

Games have gotten soft over the years to expand the market, which to my dismay has waned my interest.

I love the technological advancements of what today's games bring, but so very few harken to a real challenge like they used to be. These games bring today's technology with the challenges of yesterday.

I play games like Uncharted or Killzone or Gears of War (strictly speaking offline, I'm not big on FPS online games). They feel like a chore to me because it's just a matter of completing the next objective as opposed to overcoming a challenge. When you crank the difficulty in these games they just become more about luck than anything since the enemies just become mega juiced. I gotta shoot some asshole with 100 bullets, but he'll kill me with one. That's just stupid and frustrating. It's a total cop out for providing a challenge to the player.

Dark/Demon Souls nails the challenge perfectly, just like they used to be. If you learn from your mistakes, if you play smart and understand your challenges, you can overcome them all with solely your own skill.

Watch some of the gameplay, you get hacked by an enemy's sword and you're probably dead....but if you hit him with your sword he's probably dead. I love the thrill of living on the edge of death at all times but knowing that I don't have to sit there for 10 minutes hacking away at some massive life bar either.

Does that make sense?

I kind of figured you would explain it this way. I am going to give it a go via gamefly if it is too much for my pussy to handle then I will just send it back. The game looks too intriguing for me not to try it. I tried the first but it was bad timing as there were many other games and I just sent it back to gamefly b/c I wanted something else.
 
I kind of figured you would explain it this way. I am going to give it a go via gamefly if it is too much for my pussy to handle then I will just send it back. The game looks too intriguing for me not to try it. I tried the first but it was bad timing as there were many other games and I just sent it back to gamefly b/c I wanted something else.

its worth trying out. i thought demons was fantastic and deserved its goty awards. but still, the closing comments from the ign review are dead on. the game is brutally hard and extremely frustrating. its a slow methodical journey thru a level where you stress and stress and stress some more about the enemies you encounter. you played thru the level for 2 hours only to come to the ending area and die......and you have to do it all over again. Only this time you stress even more because you need to get back to where you died to collect the 5000 souls you just lost by dieing. if you dont make it, those souls are gone for good along with that kick ass sword you were saving the souls for.

you cant bank souls, you cant sell un needed items to buy more. and you need those souls to make your guy good. And the only way to get them is to grind it out thru those long brutal levels.

imo, once the hype and draw of how cool things look and how well it plays wears off the game just becomes a pain in the ass...and its not much fun

Dark/Demon Souls nails the challenge perfectly, just like they used to be. If you learn from your mistakes, if you play smart and understand your challenges, you can overcome them all with solely your own skill.

killgod makes a great point here. But the problem with this concept of gameplay is here is how the learn from your mistakes scenerio goes.

start level fight 1st bad guys ...die
start level get past 1st bad guys....get to 2nd set of bad guys...die
start level get past 1st and 2nd bad guys...get to 3rd set of bad guys ...die
start level get past 1st, 2nd and 3rd set of bad guys....get to 4th set of bad guys....die

rinse repeat....if you can handle that then you will want to pick up this game. If not, then dont waste your time
 
its worth trying out. i thought demons was fantastic and deserved its goty awards. but still, the closing comments from the ign review are dead on. the game is brutally hard and extremely frustrating. its a slow methodical journey thru a level where you stress and stress and stress some more about the enemies you encounter. you played thru the level for 2 hours only to come to the ending area and die......and you have to do it all over again. Only this time you stress even more because you need to get back to where you died to collect the 5000 souls you just lost by dieing. if you dont make it, those souls are gone for good along with that kick ass sword you were saving the souls for.

you cant bank souls, you cant sell un needed items to buy more. and you need those souls to make your guy good. And the only way to get them is to grind it out thru those long brutal levels.

imo, once the hype and draw of how cool things look and how well it plays wears off the game just becomes a pain in the ass...and its not much fun

Much of what you express here has been changed for Dark Souls from what I've read.

Since you restart at the campfire checkpoints, and these checkpoints will open up shortcuts as you progress, returning to where you got to and retrieving your souls will be not so ruthless.

You can also spend your souls at every campfire and since those are appearing to be much more frequent than trips to the Nexus were in Demons Souls, that reduces your risk of losing them some more.
 
if thats the case then it at least makes the challenge worth the effort. Thats what i found to be the biggest issue...not being rewarded for all my efforts made it seem like a waste of time
 
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